Savaran Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Her crest is cut close to her head. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Halfling culture. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and expand her business
Ideals: Joker. Flaws: Addict, Racist. Bonds: Rich, Job. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 70 gp.
Ronobe Dare, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears baggy black pantaloons and a yellow scarf. Her brown hair is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also hits on women, regardless of circumstances.
History: She was born to a criminal king-pin and mafia family Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Has a crush. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 30 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
Possessions: 90000 cp. Banded agate (4 gp).
Balifra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her black hair is still thick. She has violet eyes and a grey hat with a white feather.
Personality: She is calm most of the time but flees social interaction. She believes the world needs to unite to get rid of orcs once and for all.
History: Balifra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Balifra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Flaws: Shy. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Theodoric Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a large violet jacket. His white hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Dyer, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Theodoric began to lead the lost caravan. He hasn't been sleeping well lately.
Motivation: Many gnolls want him driven away.
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Impulsive. Bonds: Poor, Enemies. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 11)
Armor Class 8
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Druidic
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 8000 sp. Gold music box (2000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Finely wrought small gold bracelet (70 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Hugolina Shelby, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She prefers to wear grey clothing when she does not wear armor. Her hair is greying and her face has many wrinkles. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugolina took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Nature. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Kilia Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. Her hair is auburn and curly. She has blue eyes and a brown hat with a blue feather.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Dilettante mother left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it.
Ideals: Logical. Flaws: Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Smokesticks.
River In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'3". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her fur is white and curly. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a Carpenter first and foremost. She believes firmly that knowledge should be universal. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She struck the Carpenter job and began her own company from there.
Motivation: To be a Mayor again; and her relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Bonds: Job, Mentor, Family. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Erky Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears professional attire. His long red hair reaches down to his waist. His fierce hazel eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Mortician, Erky learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Mortician for hire.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Nature. Occupation: Mortician
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Elven, Goblin, Giant
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She has a moderate pudge and is not very fit. Her orange fur is braided into rings. She has blue eyes.
Personality: She dislikes all the random violence that takes place in the north. Further she is a bit of a stoner and is frequently out of it.
History: Edge was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To settle down with her crush; and she would like to get married and retire
Ideals: Pacifist. Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp. 2 Acid flasks.
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