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NPC Generator

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Advanced [show]


Vepar Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple black robe with green stripes complete with hood. She has a slight overbite and is overall scrawny. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are a pleasant white.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She ran away from her former home and has been making her living as a Slave Trader for the past few years.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a slave trader and was forced into it by her family

Ideals: Gifted, Optimist. Bonds: Enemies, Family, Job. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Vepar Tranquil, Female Tiefling Paladin 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 310 gp.


Social Check DCs


Purson Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. His hair, while still mostly blue, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.

Motivation: To unite with his brother.

Flaws: Ugly, Racist. Bonds: Military, Rich, Family. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Purson Horror, Male Tiefling Bard 10
Medium (6'8") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +5, Insight +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 230 pp. Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Ruler. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Ruler

Voice: German accent

Attributes [hide]

Fonkin Folkor, Male Gnome Aristocrat 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)9 (-1) 17 (+3)6 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 800 sp.


Social Check DCs


Three Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur, while still mostly brown, has prominent grey streaks. She has blue eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their daughter. She worked as a Crown-heir, and she later adopted a second daughter.

Motivation: A deep hatred of illithids; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Optimist. Bonds: Adventurer, Family, Enemies. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Three Mirror, Female Tabaxi Aristocrat 5
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Irann Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is braided into rings. She has gleaming, smiling violet eyes.

Personality: Confrontational and typically high on some drug or another. She is an amazing painter.

History: She was born the only child of a wealthy merchant. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south.

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Addict. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Irann Arnuanna, Female Elf Cleric 13
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 41 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 100 pp. Lapis lazuli (6 gp). Star rose quartz (40 gp). Tourmaline (130 gp). Black pearl (1200 gp). Golden yellow topaz (1200 gp). Peridot (40 gp). Brown-green garnet (130 gp). Star ruby (700 gp). Rock crystal (40 gp). Iolite (40 gp).


Social Check DCs


Panana Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears professional attire. She has done her best to style her golden hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Panana was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with her childhood friend.

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Panana Nucklestamp, Female Gnome Commoner 11
Small (3'6") Gnome, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 62 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)8 (-1) 11 (+0)12 (+1)
Skills Athletics +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +5

Possessions: 50 pp. Moss agate (7 gp). Jade (80 gp). Jasper (50 gp). White pearl (80 gp). Lapis lazuli (7 gp). Jet (80 gp). Tourmaline (80 gp). Rock crystal (50 gp). Jasper (50 gp).


Social Check DCs


Millicent Remein, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a violet vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is long and unkept. Her amber eyes are passionate and lively.

Personality: Her tongue was cut out and she uses sign language. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Millicent Remein, Female Half-Elf Expert 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 14 (+2)16 (+3)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Kallista Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a green collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her blue hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Kallista embodies much of what other species detest in the Tieflings. Kallista is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in the south, but her parents moved at a very young age to the west. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kallista took refuge in the ruined castle and found the beat up whip and armor she uses now. She left for the south, certain she would find work there.

Motivation: An old rival family wants her found; and doesn't want to be a carter and was forced into it by her family

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Kallista Quiet, Female Tiefling Rogue 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp.


Social Check DCs


Cloak In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has styled her black fur well, parting it to the right. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Cloak was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: An old rival family wants her found; and she feels kind of lost in life

Flaws: Fearful, Depressed. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Cloak In Woods, Female Tabaxi Adept 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs

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