Uraim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish auburn hair is in a traditional bowl cut. His gray eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.
History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he's in love
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Military, Criminal record. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 95 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
Possessions: 4000 gp. Silver comb with moonstones (800 gp). A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a pastel coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her lavender fur has been sun bleached extensively. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.
History: She was born into a rich family. From there she went from mercenary job to mercenary job. She's also a talented Roofer, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job.
Flaws: Shy. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp.
Arava Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in green turtlenecks beneath a brown coat with black slacks. She wears her copper crest up. Her red eyes dart from person to person.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to loving parents in a slum to the west. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Many giants want her driven away; and she wants revenge against giants
Bonds: Job, Family, Poor, In love, Enemies. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Edge Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his lavender fur up. His amber eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Locksmith in town.
History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and he desires power and/or immortality
Flaws: Ugly. Bonds: Job, Military, Criminal record, Adventurer. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Veloptima Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. She wears her auburn hair up in a very large beehive style do. She has gleaming, smiling brown eyes.
Personality: Veloptima hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her mother raised her in a mountain cabin. Like her father and her sister before her, after school she went straight into learning to become a Sculptor. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions; and sabotage a competitor
Ideals: Artistic, Philantrophist. Bonds: Job, Nature, Religious. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 13)
Armor Class 11
Hit Points 84 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +4
Possessions: Azurite (11 gp). Eye agate (11 gp). Aquamarine (200 gp). Deep green spinel (50 gp). Chrysoberyl (50 gp). Alexandrite (200 gp). Eye agate (11 gp). Golden yellow topaz (200 gp). Jade (50 gp). Aquamarine (200 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Habor Art, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. His chestnut hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: The child of a Locksmith, who enjoyed hunting, Habor was taken on many hunting expeditions. Habor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Nature, Family. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Calcitro Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a white vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He sports a long red beard, and similarly colored long hair. His eyes are gray.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing music.
History: Calcitro hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 11)
Armor Class 16
Hit Points 107 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 20 (+5) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +0 / 3d8-4, Ranged +9 / 3d8+5, Grapple +5
Possessions: 2400 gp. Silver pearl (70 gp). Freshwater pearl (16 gp). Star rose quartz (60 gp). Malachite (16 gp). Jade (70 gp). Star rose quartz (60 gp). Deep blue spinel (1400 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ranala Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a tan cloak and cross-gartered white stockings. Her black hair is braided into rings. Her ears are large.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: When she was but 6 years old her parents immigrated from the east. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes her a fraud; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Immigrant, Enemies. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item.
Gell Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His blonde hair is singed and shortened. This green eyed southerner is not easily forgotten.
Personality: Gell is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
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