Dagger Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His lavender fur is still thick. His eyes are a pleasant amber.
Personality: Dagger is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Mason business at a young age. A gifted student he started as a Interpreter, but he got bored and became a Mason. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Ideals: Fighting, Athletic, Optimist. Flaws: Depressed. Bonds: Job. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 210 pp. A roughly beaten golden orb (170 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (170 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Finely wrought small gold bracelet (70 gp). 1 Minor magic item.
Ermina Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet costume with the symbols of the sun god on her torso. She is physically well-built. Her long silver hair is drawn into a two foot long braid. She has a tattooed face.
Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Architect, her father struggled to pay the bills. After coming to the age of reason, Ermina took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by giants. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Enemies, Slave. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 13 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 4 (-3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 11000 sp. Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He wears his silver hair down. His blue eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Fisher, but he was a colossal failure. He then took over the family business and is one of the better Spy for hire.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Attractive, Military, Job. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 1 (-5) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 10 pp.
Guy Vance, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Roofer uniform. He has a slight overbite and is overall scrawny. His head has been shaved. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Driindar Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a green armored body suit, with a simple black line shooting up and back down. She wears her silver crest down. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Driindar was born with her mother's beautiful face. She has had some formal painting training, and achieved minor success. She's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Attractive. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 8
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 600 gp. Azurite (9 gp). Red-brown spinel (140 gp). Azurite (9 gp). Azurite (9 gp). 1 Minor magic item.
Clerebold Mori, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Bonds: Slave, Job. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Average lock.
Maynild Wilborn, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her silver hair is cut short. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Bowyer, who enjoyed hunting, Maynild was taken on many hunting expeditions. She worked as a nervous Cartwright and found it very stressful. She has since lost track of the people in her past.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Bonds: Poor, Adventurer, Job, Nature, Family. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +5
Possessions: 1000 gp. Blue quartz (15 gp). White pearl (150 gp). Star rose quartz (70 gp). Deep blue spinel (1500 gp). Banded agate (15 gp). Jasper (70 gp). Smoky quartz (70 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cimer Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to cover his moderate length brown hair. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.
History: He got into the Armorer business at a young age. A gifted student he started as a Servant, but he got bored and became a Armorer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 12000 cp.
Marbas Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green shirt with thin grey vertical stripes and black pants. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his blue hair to look like a famous performer. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Optimist. Flaws: Hedonist, Disease. Bonds: Rich, Job. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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