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NPC Generator

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Advanced [show]


Qualen Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple grey line shooting up and back down. He wears a top hat to cover his moderate length chestnut hair. He has a dull look in his amber eyes.

Personality: Qualen wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north to a Layabout, Qualen learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Qualen was left his mother's suit of armor and trained in its use and care. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Shy. Bonds: Job, Military. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Qualen Humplebumple, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 600 gp.


Social Check DCs


Sethrekar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear black pants and tee shirts. His brass crest, when down, is lengthy. His red eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Cartwright, who enjoyed hunting, Sethrekar was taken on many hunting expeditions. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Impeccable, Logical, Gifted. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Sethrekar Tiammanthyllish, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)17 (+3) 8 (-1)8 (-1)
Skills Acrobatics +3, History +6
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Dagger In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His lavender fur has been sun bleached extensively. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of gnolls once and for all.

History: Dagger hails from a village terrorized by gnolls. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and revenge

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies, Nature. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dagger In Shadow, Male Tabaxi Barbarian 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 61 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Nature +5, Perception +8
Senses Passive Perception 18
Languages Common, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 2300 gp. Tiger eye turquoise (16 gp). Bloodstone (30 gp). Citrine (30 gp). Malachite (16 gp). Peridot (30 gp). Chalcedony (30 gp).


Social Check DCs


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His silver hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Joser will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Joser Brightmoon, Male Halfling Ranger 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Armara Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a green coat. She keeps her long blue hair kept up in a rat tail. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Armara was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. Since then, she has sought to make the best of life.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Optimist. Bonds: In love, Job, Immigrant. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Armara Sorrow, Female Tiefling Warrior 2
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: Deep green spinel (150 gp).


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has blonde hair. His blue eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.

History: He comes from a rich western family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to open a new tavern; and he's in love

Ideals: Fighting, Impeccable. Bonds: Attractive, Has a crush, Rich, Job. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Gardain Loderr, Male Dwarf Aristocrat 10
Medium (4'2") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 53 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Insight +5, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1700 gp. Jade (140 gp). Star ruby (1500 gp). Onyx (80 gp). Black pearl (600 gp). Moss agate (5 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quilla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear tan tank tops with brown skirt, and is pretty ugly. She wears a small hat to cover her moderate length black hair. This green eyed southerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Locksmith arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and regain custody of her daughter

Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Quilla Gummen, Female Gnome Fighter 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Tiger eye turquoise (9 gp). 1 Minor magic item.


Social Check DCs


Tawna Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'1" and wears loose pants and a collared shirt complete with sweater beneath her coat. Her left leg appears badly burned and disfigured. Her black hair is lengthy. Her eyes are likewise amber.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Tawna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born blind and as such lacked many opportunities for work. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother

Ideals: Gifted. Flaws: Emotional, Disease. Bonds: Family. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Tawna Wiseacre, Female Halfling Warrior 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Claira Berevan, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears a worn and beaten armor. She has a hunchback. She has dyed her greying white hair a little too much giving a sharp white color. Her gray eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth she was tutored by a cruel and relentless mentor. When Claira reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Claira Berevan, Female Elf Ranger 2
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)10 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. 5 Acid flasks.


Social Check DCs

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