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NPC Generator

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Advanced [show]


Chem Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a green poncho over his likewise colored trousers and shirt. His hair, while still mostly purple, has prominent grey streaks. His ears are large.

Personality: Chem wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Military. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Chem Destiny, Male Tiefling Warlock 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Athletics +1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


River Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has no fur. Her eyes, though not visible through her cowl, are yellow.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also has developed a complete distrust of the Jeweler profession.

History: River was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she's looking for her big break

Flaws: Ugly, Selfish. Bonds: Poor, Job, Adventurer. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

River Paws, Female Tabaxi Commoner 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Performance +3, Survival +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 9000 sp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Jeweled anklet (2000 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naamah Verity, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has no hair. Her eyes are a pleasant black.

Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to get laid.

Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Has a crush. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Naamah Verity, Female Tiefling Bard 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 260 gp.


Social Check DCs


Giselle Thorton, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of her god around her neck, and a bastard sword on her belt. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. She has brown eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Giselle was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Extrovert. Flaws: Cynical. Bonds: Attractive. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Giselle Thorton, Female Half-Elf Rogue 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 7 (-2)17 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. 1 Magnifying glass. 1 Backpack. 1 Average lock.


Social Check DCs


Sannl Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her skin is also unnaturally pale. She wears her auburn hair down. She has gray eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her job bores her to no end. She has decided to make it more interesting.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Laborer arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has dedicated herself to building a better village for her children.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Ugly, Cynical. Bonds: Adventurer, Criminal record, Rich. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Sannl Brazzik, Female Dwarf Ranger 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 18 (+4)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. Tourmaline (130 gp). Freshwater pearl (4 gp). Coral (130 gp).


Social Check DCs


Ur-Dag Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky black painted plate armor. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered singing. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ur-Dag was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He's looking for his big break; and many goblins want him driven away

Ideals: Artistic. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Ur-Dag Barlow, Male Half-Orc Adept 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 5 (-3)8 (-1)
Skills Acrobatics +5
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Dûshrat Hayden, Male Half-Orc [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a flattop hair cut. His thin eyebrows rest above his beady hazel eyes.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Dûshrat Hayden, Male Half-Orc Fighter 5
Medium (5'7") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Chrysoberyl (140 gp). Golden pearl (140 gp). Fiery yellow corundum (1100 gp). Pink pearl (140 gp).


Social Check DCs


Oppleby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Oppleby grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Religious, Job. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Oppleby Daergel, Male Gnome Adept 7
Small (3'5") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Ovina Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and likes to wear grey tank tops with tan skirt. She wears her hair in dreadlocks. She has several tiny amber earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break; and she is greedy

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Adventurer, Nature. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Ovina Broodfist, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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