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NPC Generator

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Advanced [show]


Fargas Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Bather uniform. His golden hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his small red hat.

Personality: He is mildly Halfling supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Cartwright, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and gnomish compassion

Flaws: Ugly, Racist. Bonds: Job, Slave, Poor. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fargas Wildheart, Male Halfling Fighter 4
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Sardonyx (80 gp). Alexandrite (1000 gp). Deep green spinel (160 gp).


Social Check DCs


Marbas Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy and is close to two feet long. He has silver eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Flattery will make him almost putty in your hands.

History: Marbas was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Marbas Liberty, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and sports pastel clothing, slightly heavier than average wear. His fur, while still mostly orange, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His mother raised him in a mountain cabin. Cloud liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Courier.

Motivation: He's in love; and to settle down with his crush

Ideals: Fighting. Bonds: Nature, Job, Has a crush. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cloud Candle, Male Tabaxi Rogue 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Addict, Shy, Insane. Bonds: Criminal record. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

William Floshem, Male Half-Elf Barbarian 11
Medium (5'8") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 80 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Athletics +6, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +7

Possessions: 3000 gp. Alexandrite (1000 gp). Red spinel (60 gp). Moonstone (50 gp). Golden yellow topaz (1000 gp). Jet (60 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Jasper (50 gp). Violet garnet (1000 gp). Star ruby (800 gp).


Social Check DCs


Sumnes Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears a yellow shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She has a hunchback. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. During her travels, Sumnes and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sumnes discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sumnes fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's looking for her big break; and obtaining odd cultural elven artifacts is her passion

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Sumnes Ofandrus, Female Half-Elf Warlock 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs


Korfel Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He has a small bristly mustache and wavy blonde hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Insane, Insomniac. Bonds: Rich, Family. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Korfel Dalanthan, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Rimmon Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears just a black suit, and his gloved hand is found clutching a pickaxe. His hair is dark red and very short. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted, Fighting. Bonds: Nature, Immigrant, Adventurer. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Rimmon Tranquil, Male Tiefling Rogue 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)18 (+4)
Skills Performance +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Auran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1500 gp. Solid gold idol (600 gp).


Social Check DCs


Lerissa Disdain, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her dark red hair is greasy and uncared for. Her eyes are likewise red.

Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in the west, but her parents moved at a very young age to the east. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is unsatisfied with her job.

Flaws: Ugly. Bonds: Rich, Has a crush, Job, Immigrant, Adventurer. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Lerissa Disdain, Female Tiefling Cleric 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kithri Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this woman is wearing a long, white, dusty cloak. Her golden hair is braided into rings. Her green unseeing eyes seem to look past you.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Kithri was born in the east. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She wants revenge against gnolls; and marry her sister to traveling adventurers

Ideals: Persistence. Flaws: Disease, Racist. Bonds: Family, Adventurer, Enemies. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Kithri Reedfellow, Female Halfling Commoner 16
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 66 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 16 (+3)17 (+3)
Skills Perception +8, Stealth +8
Senses Passive Perception 18
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 9000 gp.


Social Check DCs

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