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NPC Generator

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Advanced [show]


Arnold Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many grey ritualistic tattoos. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His moppish white hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Joker. Bonds: Attractive, Rich, Slave, Nature. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Arnold Drover, Male Half-Elf Sorcerer 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses in collared shirts and wears a proper scarf over her head. Her brown hair is knotted and matted. Her white eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She struck the Barber job and began her own company from there.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Opinionated. Bonds: Military, Mentor, Job. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Shax Creed, Female Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1500 sp. 1 Antitoxin.


Social Check DCs


Aust Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His chestnut hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Rich, Religious. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Aust Erenaeth, Male Elf Druid 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She wears a brown costume with the symbols of strength on her torso. Her hair is long and brown with streaks of golden, and is pulled back with small brown clips. She wears crescent spectacles with a black brim.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: When she was but 5 years old her parents immigrated from the north. Marastyr liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is searching for what she claims is her rightful reward.

Motivation: Further expansion of business; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Nature, Job. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Marastyr Trueblood, Female Dwarf Cleric 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 39 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 16 (+3)12 (+1)
Skills Investigation +5, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 300 pp. Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. Her red fur is braided into rings. Her face is scarred and worn.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Animals are drawn to her, and she is able to talk to them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Quick Mist, Female Tabaxi Expert 4
Medium (4'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Raymond Weld, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Raymond's homeland. Raymond decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Professionalism, Fighting. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Raymond Weld, Male Human Warrior 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp. Freshwater pearl (4 gp). Alexandrite (400 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has done his best to style his white hair to look like a famous performer. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Racist, Mundane. Bonds: Rich, Job. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Odo Astley, Male Human Barbarian 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 77 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 18 (+4)13 (+1)
Skills Sleight of Hand +5, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Ridley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is typically in his Engraver uniform. His whole body is exceptionally muscular. He is bald on top and has large silver tufts of hair around his ears. His violet eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.

History: Thomas was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Ridley, Male Human Fighter 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Riswynn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she has a large grey mantle and cape that has been intricately interwoven into her brown robe, and is pretty ugly. With wild golden hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Riswynn was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Family, Immigrant. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Riswynn Dankil, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 14 (+2)4 (-3)
Skills Intimidation -1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs

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