Nala Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. Her whole body is exceptionally muscular. She sports a flattop crest cut. Her red eyes are slightly larger than normal.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Nala was raised in a hard working conservative environment. Her father had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Addict, Antagonistic. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 88 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 18 (+4) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Draconic, Abyssal, Halfling
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp. Pink pearl (40 gp). Moonstone (60 gp). Moonstone (60 gp).
Raam Calm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his scimitar. He keeps his brown hair in a flapper bob. His thin eyebrows rest above his beady red eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 5 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He has moderate length red hair. He has gleaming, smiling blue eyes.
Personality: Kilvar is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He struck the Assassin job and began his own company from there.
Motivation: Expand his business.
Flaws: Depressed, Fearful. Bonds: Mentor, Job. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Keth Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His golden hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 39 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 5 (-3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +9 / 4d4+5, Ranged +3 / 4d4-1, Grapple +5
Possessions: 4000 gp. Silver ewer (20 gp). A roughly beaten golden orb (70 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (1500 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). 1 Minor magic item.
Ar-Baruk Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'6" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his brown hair to look like a famous performer. His hazel eyes peer out from beneath his top white hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Ar-Baruk grew up listening to his mother's many stories. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and wants a kiss
Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Adventurer, Has a crush. Occupation: Actor
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 110 gp. Brown-green garnet (60 gp).
Karash Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His gray unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Karash was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Karash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Karash. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business.
Flaws: Disease. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Farmer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of luck around his neck, and a longbow on his belt. He wears a deerstalker hat to hide his balding. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jade took refuge in the old dungeon and found the beat up longbow and armor he uses now. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and half-elven compassion
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Nature. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Alchemist’s fire.
Godfrey Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a yellow armored body suit, with a simple tan line shooting up and back down. He wears a Stetson hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants he idolized his father. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Malachite (16 gp). Blue sapphire (1100 gp).
Lavinia Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally shirtless and showing off her tattooed chest. Sporting a golden mohawk this woman's hair draws a lot of attention. She has several tiny opal earrings on each ear.
Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a minor phobia of water and hates getting wet.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Insane, Fearful, Mundane, Antagonistic. Bonds: Rich. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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