Beatrice Coombs, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright grey dresses and hats. With wild brown hair. Her thin eyebrows rest above her beady amber eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She works hard and plays hard.
History: A powerful wizard made her what she is. Her childhood dream was to be a Bookbinder, but she was a colossal failure. She has drifted from career to career and currently works as a Shepherd.
Motivation: Wants to open a new tavern; and doesn't want to be a shepherd and was forced into it by her family
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Mentor, Job, Family. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. White pearl (50 gp).
Yurgunn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. She has a dull look in her violet eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ploughman arts, while her father instructed her in etiquette, music and courtly manner. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She inherited the family business which she has now maintained for 4 years.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Flaws: Lazy. Bonds: Immigrant, Job, Rich, Nature. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. 1 Masterwork Heavy steel shield.
Andry Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white shirt with thin black vertical stripes and brown pants and is in decent physical shape. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Andry was born in the south. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Persistence. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich. Occupation: Butcher
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 15)
Armor Class 13
Hit Points 67 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Solid gold idol (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Sapphire pendant on gold chain (1300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Gold and topaz bottle stopper cork (600 gp). A delicate brass dragon egg (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zook Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. Zook liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Nature. Occupation: Dilettante
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Blue quartz (13 gp). Blue quartz (13 gp). Brown-green garnet (150 gp). Amber (150 gp). Onyx (30 gp). Chrysoprase (30 gp).
Malquis Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. She is bald on top and has large black tufts of hair around her ears. She has gleaming, smiling brown eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1 Disguise kit.
Ivellios Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and dresses like a well dressed Jeweler does. His left leg appears badly burned and disfigured. He has shaved his head bald. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Junk Dealer, but he got bored and became a Jeweler. He has set out to sabotage the competition.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Antagonistic, Mundane. Bonds: Job, Religious. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Rock crystal (60 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). 1 Minor magic item.
Dynamic Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear pastel pants and tee shirts and is in decent physical shape. His fur is lavender and very short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Dynamic studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich. Occupation: Courier
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Serpent Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear brown clothing when he does not wear armor. He has done his best to style his beige fur to look like a famous performer. He wears a mask on his face.
Personality: He has always had a great fascination with Gnomish culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and he is greedy
Flaws: Racist. Bonds: Attractive, Nature, Enemies, Rich. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2400 gp.
Arara Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She wears a tan tunic with brown highlights, and long white pants that bunch up around her shoes. Her hair, while still mostly golden, has prominent grey streaks. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Layabout but believes her peers are too gung-ho.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Arara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and meet up once more with her childhood friend
Ideals: Pacifist. Bonds: Enemies, Immigrant, Adventurer. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
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