Seebo Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright blue suits and hats. He wears his blonde hair up in a very large beehive style do. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west his family was never financially stable. Seebo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was granted martial powers by his dying sister.
Motivation: His religion dominates his actions; and retire the richest man in the west
Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Poor, Religious. Occupation: Miner
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Flame Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a fancy pastel dress. She has moderate length gray fur. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: A skeptical and narcissistic woman, Flame's first love is herself. Her second love is also herself. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a poor family in the city she treasured whatever gifts she got. When Flame reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to work out more often; and find a way to reverse the transformation of her brother
Ideals: Athletic, Impeccable. Bonds: Attractive, Family, Poor, Military. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myria Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. Her moppish blonde hair is in a traditional bowl cut. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Myria was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She is terrified, and will act out of fear.
Flaws: Ugly, Fearful. Bonds: Slave, Enemies, Military. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 40 gp.
Dalgal Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is wearing colorful clothing, dressed as a Apothecary. His clothes are grease stained in places. His white hair is long and unkept. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Apothecary, Dalgal learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dalgal's homeland. Dalgal decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Apothecary.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Five In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her yellow fur is thinning but still full. Her half smiles and copper eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her mother raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Bookbinder
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).
Leshanna Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear ponchos typically of a light yellow in addition to tight pants. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: The child of eastern immigrants she idolized her mother. Her mother was very strict, and drilled into her lessons on being the perfect lady. She's since become an addict/alcoholic.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Optimist, Impeccable. Flaws: Addict. Bonds: Immigrant. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Blue sapphire (600 gp). Peridot (40 gp). Lapis lazuli (6 gp).
Alston Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His golden hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Further expansion of business; and he is content
Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Job, In love. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp. 1 Half-Plate.
Loopmottin Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her tied-back hair is silver. She is very pretty but has cold, dead eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also hits on women, regardless of circumstances.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his green crest up. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the east, but his parents moved at a very young age to the north. Greethen was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 15)
Armor Class 11
Hit Points 101 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
Possessions: 3000 gp. Deep green spinel (160 gp). Golden yellow topaz (1300 gp). Jade (160 gp). Alexandrite (1300 gp). Rhodochrosite (11 gp). Moonstone (70 gp). Deep blue spinel (1300 gp). 1 Medium magic item.
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