Pelt Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who dresses well, wearing pastel shirts, loose pants, and blazers most of the time, she is not a threatening figure. Her fur is cinnamon and curly. Her eyes are a pleasant green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Laborer. She now owns her own business.
Motivation: To be a Farmer again; and expand her business
Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp.
Caramip Welber, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and dresses like a well dressed Junk Dealer does. Her skin is also unnaturally pale. Her golden hair is well kept. Her eyes are blue.
Personality: She is almost excessively polite to everyone, even when angry. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caramip took refuge in the old dungeon and found the beat up axe and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by brigands. Caramip was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Flaws: Ugly, Shy. Bonds: Job, Enemies, Nature. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Pog Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Pog hails from a village terrorized by drow. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Pog was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He wants revenge against drow.
Ideals: Joker, Fighting. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Robbie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She prefers to wear flannel. She has no hair. Her ears are large.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She enjoys reading and quiet.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered dancing. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 50 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 20000 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An abacus with copper, silver and gold markers (90 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).
Solomon Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears his white hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.
History: Born in the south to a Mason, Solomon learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Mason.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Disciplined. Flaws: Selfish, Impulsive. Bonds: Job, Nature. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 66 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +4
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (600 gp).
Bardryn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is well dressed, but even with her fine clothing she looks run-down. Her golden hair is lengthy. She has several tiny opal earrings on each ear.
Personality: A skeptical and narcissistic woman, Bardryn's first love is herself. Her second love is also herself. She has all her life been fascinated with painting.
History: The child of a Bounty Hunter, who enjoyed hunting, Bardryn was taken on many hunting expeditions. Bardryn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp.
Folgûm Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear white pants and tee shirts. His skin is also unnaturally pale. His chestnut hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing music.
History: Folgûm was born in the west. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Criminal record, Slave. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Moss agate (7 gp). Alexandrite (300 gp). White pearl (70 gp).
Jasmine Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman usually wears her white robe and has her longbow always slung over her shoulder and is in decent physical shape. Her wide-brimmed hat is riddled with cuts and holes. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She got into the Animal Trainer business at a young age. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Animal Trainer.
Motivation: To be a Apothecary again; and seeks redemption
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, Nature. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1200 sp.
Norman Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a white scarf. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Server. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has never given up on his poetry dream.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Artistic. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A roughly beaten golden orb (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!