Cloud Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is lavender and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to tiefling people
Ideals: Joker. Flaws: Ugly, Racist, Greedy. Bonds: Rich. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. 1 Banded mail.
Kriv Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His rusty crest is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Cartwright, Kriv learned a great deal about his mother's area of expertise. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Cartwright job and began his own company from there.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Ideals: Philantrophist, Professionalism. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Full Plate.
Chenna Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in white turtlenecks beneath a pastel coat with brown slacks. Her white hair is lengthy. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is used to getting what she wants. In part because she is a meticulous planner.
History: Chenna hails from a village terrorized by drow. Cursed with lycanthropy at a very young age, Chenna has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by drow. Chenna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: To clean up the streets; and revenge
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Guardian, Enemies. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Balimaar Copeland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a grey shirt with thin black vertical stripes and white pants. He wears his hair in dreadlocks. He has gray eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was granted divine powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted, Logical. Flaws: Insane. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp.
Bilbron Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright blue suits and hats. He wears his silver hair up. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Flaws: Mundane, Impulsive. Bonds: Immigrant, Rich, Family. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 320 gp.
Uadjit Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. Her rusty crest is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.
Personality: Uadjit is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born the only child of a wealthy merchant. Through the years after Uadjit was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Uadjit's mother didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult.
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 20 pp. Rich purple corundum (400 gp).
Agatha Copeland, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has slicked back white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also hits on women, regardless of circumstances.
History: Her father raised her in a mountain cabin. Like her mother and her brother before her, after school she went straight into learning to become a Shepherd. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and she is content
Ideals: Impeccable. Flaws: Mundane. Bonds: Has a crush, Nature, Job. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Rock crystal (50 gp).
Sannl Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her black hair up. She has a tattooed face.
Personality: Her tongue was cut out and she uses sign language. Flattery will make her almost putty in your hands.
History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Disease, Selfish. Bonds: Family. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Veit Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Veit hails from a village terrorized by drow. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp.
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