Cloud In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She has no fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born a particularly ugly child, much to the horror of her parents. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: In love, Adventurer, Has a crush. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: Sard (50 gp). Coral (130 gp). Coral (130 gp). Peridot (50 gp). Golden yellow topaz (1000 gp). Moss agate (10 gp).
Caramip Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and carries hand crossbows. Her white hair is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to loving parents in a slum to the east. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 9)
Armor Class 9
Hit Points 84 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3
Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item.
Rhogar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green vest and prefers yellow and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His long white crest is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. Through the years after Rhogar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Rhogar's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 290 gp. 1 Chain shirt.
Thorpe Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts, and he perpetually has his kukri ready. His chestnut hair is smooth and relatively long. His eyes are gray and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thorpe is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a necromancer, Thorpe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +3
Possessions: 800 gp. Hematite (15 gp).
Jezebeth Luck, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She likes to wear ponchos typically of a light green in addition to tight pants. Her silver hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are likewise red. Her teeth are white and perfect.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Jezebeth was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Jezebeth's father didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better village for her children.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 33 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Jeweled gold crown (3000 gp). Gold dragon comb with red garnet eye (1300 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears round tiny glasses practically rammed into her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A powerful necromancer made her what she is. There was a wharf not far from home where she often wandered off to fish. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Mentor, Nature, Rich. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
Possessions: 300 gp.
Shautha Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She keeps her brown hair in a flapper bob. Her ears are large.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also hits on women, regardless of circumstances.
History: She is a Hag in disguise. Shautha abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: She has a crush on the local Sculptor; and she wants to get laid
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Deep green spinel (120 gp). Coral (120 gp). Chrysoprase (40 gp).
Armara Allure, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a custom-built plate barding that's adorned with black lining and desert motifs. Her silver hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is afraid of women and trembles around them
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Armara took refuge in the large cave and found the beat up hammer and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Racist, Shy. Bonds: Nature. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold dragon comb with red garnet eye (1100 gp).
Roge Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. With a patchy black beard and wild black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Attractive, Religious. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 32 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
