Seraphina Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and tends to wear a large red jacket. Her blonde hair has been sun bleached extensively. Her eyes are violet and catlike.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Seraphina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born blind and as such lacked many opportunities for work. Her father was a mechanic, and taught her how to fix just about anything. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Ugly, Shy, Disease, Fearful. Bonds: Family. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 10000 cp.
Bryseis Love, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Bather uniform. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a island tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She tends to her Bather job now, and dutifully fulfills any obligations she has.
Motivation: She desires power and/or immortality; and further expansion of business
Flaws: Ugly. Bonds: Job, Nature, Rich, Adventurer. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 8
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 30000 cp. 1 Disguise kit. 1 Climber’s kit.
Gadreel Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear black clothing when she does not wear armor. She has a slight overbite and is overall scrawny. Her chestnut hair is heavily combed to the right. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gadreel was born the youngest of three triplets. Gadreel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Joker. Flaws: Greedy. Bonds: Family, Nature. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Fire opal (1400 gp). Amber (110 gp). Banded agate (12 gp). Blue sapphire (1400 gp). Violet garnet (500 gp). Blue quartz (12 gp).
Thamuz Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a green poncho over his likewise colored trousers and shirt. His purple hair is singed and shortened. He has gleaming, smiling white eyes.
Personality: Aggressive, abrasive, and angry, Thamuz embodies much of what other species detest in the Tieflings. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Scribe mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Military. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp.
Callie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears baggy white pantaloons and a yellow scarf. She has moderate length white hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a small toy that she constantly fidgets with.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her father's forge. She has worked as a Shoemaker like her father before her.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Addict. Bonds: Job. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 7)
Armor Class 15
Hit Points 31 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Gell Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. His hair is golden and very short. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: He was born to loving parents in a slum to the north. In his youth he was a Banker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Poor, Guardian, Religious. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: An abacus with copper, silver and gold markers (120 gp).
Raiann Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky black painted plate armor. Her white crest is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raiann was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Raiann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raiann. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. White pearl (140 gp).
Shanairla Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western woman is wearing the road beaten gear of a warrior. Her brown hair is braided into rings. She has a tattooed face.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Painter, who enjoyed hunting, Shanairla was taken on many hunting expeditions. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She's since become an addict/alcoholic.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Racist, Addict. Bonds: Nature. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Half-Plate.
Herleva Kensley, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered ceremonial dagger and tarnished hammer as well. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Herleva enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gifted from a young age, Herleva studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Herleva took refuge in the large cave and found the beat up hammer and armor she uses now. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Fighting, Gifted. Flaws: Insane, Hedonist. Bonds: Criminal record, Nature. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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