Cloud Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her long white fur is drawn into a two foot long braid. She is baby faced.
Personality: She exudes charisma. She is a tour de force of persuasion. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: When she was but 8 years old her parents immigrated from the west. Cloud was born on a far western island where she grew up under the tutelage of her mother, an expert Barber. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life
Ideals: Opinionated, Persistence. Bonds: Attractive, Immigrant, Slave. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 70 pp.
Antrara Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear green clothing when she does not wear armor. Her crest is blue and curly. Her gold eyes have a joyful gleam in them most of the time.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is frequently practicing swordplay.
History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she has a crush on the local scribe
Bonds: Criminal record, Military, Poor, Adventurer, Has a crush. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Anselm Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is singed and shortened. He has gleaming, smiling green eyes.
Personality: He speaks before he thinks and is too direct. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Nature. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 51 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 6 (-2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tiaathque Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is still thick. Her hazel eyes dart from person to person.
Personality: Prone to second guessing herself, she comes off as nervous. She can't help but pocket interesting objects she comes across
History: Gifted from a young age, Tiaathque studied abroad. In her 18th year, her parents were killed by a orcs raid, leaving Tiaathque alone in the world. After a stint in an orphanage, she was adopted. Recently she has begun working with bootleggers and crooks.
Motivation: She is content; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Immigrant, Criminal record, Enemies. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Tree Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a brown and black handkerchief worn on his right side. He wears his brown fur down. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Tree was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 10 years.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Military, Job. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1300 gp. Fiery yellow corundum (800 gp). Lapis lazuli (14 gp). Bloodstone (50 gp). Smoky quartz (50 gp). 1 Minor magic item.
Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy red hair. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Oskar was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He then took over the family business and is one of the better Banker for hire.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Lapis lazuli (7 gp).
Sora Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is portly but not overly obese. She keeps her bronze crest in a pixie cut. Her eyes are red and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and she has a rivalry with the church that dominates her actions
Ideals: Justice, Gifted. Flaws: Ugly, Fearful. Bonds: Enemies, Religious. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Rose (80 gp). Smoky quartz (80 gp).
Arumawann Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His chestnut hair and beard is wavy and long. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Arumawann was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arumawann's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 37000 sp. 1 Minor magic item.
Orryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy red hair. He has a dull look in his violet eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Criminal record, Adventurer, Enemies. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 60 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2700 gp. Violet garnet (1400 gp). Black pearl (1400 gp). Black pearl (1400 gp). Violet garnet (1400 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (1400 gp). Chrysoberyl (130 gp). Chrysoberyl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!