Artin Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. She has a long blonde ponytail with little hanging trinkets. She has gleaming, smiling green eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Artin enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Artin has worked very hard to control her curse. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her religion dominates her actions; and to protect her home
Flaws: Disease, Hedonist, Insomniac. Bonds: Guardian, Religious. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 20 (+5) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Two Llamas Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears just a pastel suit. His black fur is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids.
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Enemies, Nature. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 109 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
Possessions: 370 pp.
Adelaide Dudley, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her white hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born several months after her mother was called into army service. She was an apprentice working in her mother's forge. She became a Sellsword soon after.
Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and expand her business
Ideals: Impeccable. Bonds: Attractive, Job, Military. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 82 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1300 gp. Old masterpiece painting (1400 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.
Rangrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His hair is red and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Rangrim studied abroad. After coming to the age of reason, Rangrim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 190 gp. 1 Half-Plate.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. He has amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Doctor, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Seamstress
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 6000 sp. Brown diamond (3000 gp). Deep blue spinel (1100 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traulam Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her shortbow ready. She wears her red hair up. She has gray eyes and a blue hat with a black feather.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has built up a small fortune and can afford her own way.
Motivation: She feels kind of lost in life; and to pay off her debts
Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Rich, Debt. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome, Draconic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 5000 sp.
Emerald Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His beige fur is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 120 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Just what you see.
Harriet Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman wears very tight pants and wife beaters, though occasionally she sports a red coat. Her clothes are grease stained in places. Her hair is brown and curly. She wears a mask on her face.
Personality: Harriet wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harriet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Fighting. Bonds: Poor, Immigrant, Nature. Occupation: Animal Trainer
Voice: Nasally tone
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Herleva Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the east to a Knight, Herleva learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Herleva was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: A rival would like her out of the picture; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 200 gp. Pink pearl (120 gp). Rhodochrosite (14 gp). Amber (120 gp). Silver pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
