Fragrant In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and she perpetually has her hand crossbow ready. Her cinnamon fur, when down, is lengthy. Her ears are large.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.
History: Sold as a small child to a wizard, Fragrant was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Doctor, but she was a colossal failure. She then took over the family business and is one of the better Mason for hire.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 20 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
Possessions: Just what you see.
Jabbie Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a simple tan robe with violet stripes complete with hood, he is not a threatening figure. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Jabbie was raised in a hard working conservative environment. A gifted student he started as a Map Maker, but he got bored and became a Crown-heir. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and to be a map maker again
Ideals: Justice, Optimist. Flaws: Addict. Bonds: Job, Family. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (40 gp). 1 Masterwork Common Ranged Weapon.
Barakas Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His red hair is lengthy and is close to two feet long. His white eyes peer out from beneath his broad green hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Gardener and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: PTSD. Bonds: Rich, Job, Criminal record. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
Spring Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her yellow fur is slicked back into a classic pompadour. Her blue eyes are passionate and lively.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She seems to be bored by most things; and she is content
Flaws: Antagonistic, Forgetful, Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Synthrin Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a black armored body suit, with a simple blue line shooting up and back down. She has done her best to style her rusty crest to look like a famous performer. Her thin eyebrows rest above her beady gold eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She would like to get married and retire.
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 90 pp.
Isabella Kitchur, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and carries greataxes. With wild chestnut hair. Her eyes are a pleasant brown.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sold as a small child to a brothel owner, Isabella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Isabella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Rich, Mentor, Nature. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 61 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Blue quartz (16 gp).
Merla Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. Her hair is cut close to her head. Her eyes are amber and catlike.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a minor phobia of water and hates getting wet.
History: She was raised in a desert tribe. A gifted student she started as a Ploughman, but she got bored and became a Courier. She has achieved small success as a Courier.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and she feels threatened by others
Flaws: Selfish, Fearful. Bonds: Attractive, Nature, Job. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 64 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 4000 gp. Red spinel (130 gp). Blue sapphire (700 gp). Star rose quartz (40 gp). Tourmaline (130 gp). Azurite (6 gp). Carnelian (40 gp). Alexandrite (1200 gp). Azurite (6 gp). Sard (40 gp). Smoky quartz (40 gp). Blue star sapphire (700 gp). 1 Minor magic item.
Laucian Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and silver. His fierce violet eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a slaver, Laucian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and he is a bit of a kleptomaniac
Ideals: Entrepeneur, Gifted. Bonds: Poor, Immigrant, Mentor. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Hematite (15 gp). Obsidian (15 gp).
Unvera Beren, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. She keeps her golden hair in a pixie cut. She has a dull look in her gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a criminal king-pin and mafia family She has chosen to use the inheritance that was left to her frivolously. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!