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NPC Generator

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Advanced [show]


Orthog Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Orthog hails from a village terrorized by illithids. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and to unite with his brother

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Orthog Winthrop, Male Half-Orc Commoner 12
Medium (6'2") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 38 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)11 (+0) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5

Possessions: 3000 gp.


Social Check DCs


Randal Tenley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by teas. He wears his brown hair down. His eyes, though not visible through his cowl, are gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and he's attracted to the pc

Ideals: Optimist. Flaws: Ugly, Hedonist, Addict. Bonds: Family, Has a crush. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Randal Tenley, Male Human Wizard 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Althaea Siannodel, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is chestnut and curly. Her eyes are likewise gray.

Personality: Confrontational and typically high on some drug or another. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Althaea lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise her children well.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Family, Poor. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Althaea Siannodel, Female Elf Wizard 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)5 (-3) 15 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 240 gp.


Social Check DCs


Naill Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears a blue shirt with thin tan vertical stripes and brown pants. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Blacksmith business at a young age. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Expand his business; and further expansion of business

Flaws: Shy, Antagonistic. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Naill Ostoroth, Male Elf Sorcerer 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Violet garnet (300 gp). 1 Banded mail.


Social Check DCs


Spring Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses in brown turtlenecks beneath a black coat with green slacks. Her orange fur is lengthy. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She comes from a rich southern family. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: Money/treasure; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Disease. Bonds: Nature, Adventurer, Rich. Occupation: Detective

Voice: French accent

Attributes [hide]

Spring Of World, Female Tabaxi Fighter 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Insight +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1100 gp. Emerald (1000 gp). Eye agate (8 gp). Carnelian (20 gp). Sardonyx (20 gp). Rhodochrosite (8 gp).


Social Check DCs


Mindartis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his kukri. He sports a long brown beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Mindartis Fasharash, Male Elf Warrior 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Melech Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His skin is flawless and his red eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Melech studied abroad. After coming to the age of reason, Melech took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Melech Sanctuary, Male Tiefling Commoner 5
Medium (5'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 14 (+2)18 (+4)
Skills Intimidation +7, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Aquamarine (1100 gp). Banded agate (4 gp). Blue quartz (4 gp). Golden pearl (120 gp). 1 Darkwood Shield. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Nadarr Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with Stetson hat. He keeps his long green crest kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Flaws: Greedy, Impulsive. Bonds: Nature, Has a crush. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Nadarr Argenthrixus, Male Dragonborn Warrior 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and carries longswords. His hair is red and curly. His green eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Curran Sunmeadow, Male Halfling Ranger 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp. Fiery yellow corundum (600 gp). Jade (70 gp).


Social Check DCs

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