Finellen Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). She has dyed her greying red hair a little too much giving a sharp red color. She is baby faced.
Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of southern immigrants she idolized her mother. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She left for the south, certain she would find work there.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent mother
Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Immigrant, Family. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp.
Edge Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He sports a flattop fur cut. His green unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Edge lived on a farm with his mother, near the main road leading to a nearby town. Edge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Edge decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his brother's freedom.
Motivation: He is a bit of a kleptomaniac; and regain custody of his son
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Criminal record. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Foxilon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white tunic with violet highlights, and long grey pants that bunch up around his shoes. He keeps his black hair in a flapper bob. His eyes are amber and he is always smoking a pipe.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Family, Job. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 6000 cp. Azurite (14 gp). 2 Alchemist’s fire.
Immeral Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He can't help but pocket interesting objects he comes across
History: A powerful slaver made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor.
Bonds: Attractive, Job, Criminal record, Mentor, Guardian. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Rael Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others
Ideals: Opinionated. Flaws: Fearful. Bonds: Adventurer, Attractive, Religious. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
Seere Quest, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is thinning but still full. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seere is combative with any and all who dare try her patience in the slightest.
History: Seere hails from a village terrorized by dire rats. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she uses money and sex appeal to get what she needs
Ideals: Optimist, Justice. Bonds: Rich, Attractive, Enemies. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Riswynn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her blonde hair. Her green eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her father out around the business and became quite the natural. She has worked as a Farmer like her father before her.
Motivation: She doesn't get along with people that don't share her tastes; and to be a glassblower again
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Taklinn Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown painted combat armor at almost all times. His moppish white hair is in a traditional bowl cut. He has a dull look in his brown eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He left for the west, certain he would find work there.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Optimist, Artistic. Bonds: Adventurer, Immigrant. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Chrysoberyl (160 gp).
Wrenn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His golden hair is singed and shortened. His amber eyes peer out from beneath his top tan hat.
Personality: Eccentric and domineering, Wrenn will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2500 sp.
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