Meriele Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a blue costume with the symbols of strength on her torso. Her left hand appears badly burned and disfigured. Her hair is short and auburn. Her eyes are green and catlike.
Personality: She has a massive crush on the younger sibling of the Jeweler who has hired her part-time. She is able to fit into much smaller and tighter spaces than normal.
History: Meriele was born in the east. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She has achieved small success as a Jeweler.
Motivation: To be a Masseuse again.
Ideals: Gifted, Persistence. Bonds: Has a crush, Job. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Ownka Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Mercenary. She wears a Stetson hat to hide her balding. Her eyes, though not visible through her cowl, are blue.
Personality: She acts crazy and hedonistic. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has achieved small success as a Mercenary.
Motivation: To share knowledge with the world; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Logical. Flaws: Hedonist. Bonds: Adventurer, Criminal record, Rich, Job. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp.
Frug Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His deerstalker hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a wizard, Frug was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Fearful. Bonds: Rich, Religious, Mentor. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 71 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 800 pp. Malachite (6 gp). Sard (20 gp). Chalcedony (20 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. He has white hair. He has gleaming, smiling brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Laborer, his mother struggled to pay the bills. Seebo was born on a far northern plains where he grew up under the tutelage of his mother, an expert Body Guard. After a long history of fighting, Seebo and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love.
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, In love. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp.
Dalgal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is white and curly. His fierce blue eyes like to dwell on things.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of illithids once and for all.
History: Dalgal hails from a village terrorized by illithids. He moved out south to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Half-Elven compassion; and revenge
Flaws: Ugly, Racist. Bonds: Enemies, Criminal record, Rich. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 2000 sp. 1 Masterwork Artisan’s tools.
River Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. His white fur is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after River was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. River's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To clean up the streets; and to end his boredom
Flaws: Antagonistic, Mundane, Secretive. Bonds: Religious, Guardian. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1200 gp. Chrysoprase (50 gp). Bloodstone (50 gp). Jade (60 gp). Aquamarine (500 gp).
Skamos Charm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a plains tribe. Like his father and his sister before him, after school he went straight into learning to become a Bricklayer. He became a Bricklayer soon after.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Nature, Job. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 34 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jaxi Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in green turtlenecks beneath a brown coat with black slacks. Her green crest is knotted and matted. She has gold eyes and a green hat with a brown feather.
Personality: She is overprotective of those who hire her services. She is able to fit into much smaller and tighter spaces than normal.
History: She was born on a small isolated farm. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister
Ideals: Gifted. Bonds: Guardian, Nature, Family. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
Dagger Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized opal on her right hand. She sports a flattop fur cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She never swears and excessively uses polite adverbs when speaking. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born on a small isolated farm. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Optimist. Bonds: Rich, Religious, Nature. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Jeweled electrum ring (3000 gp). Old masterpiece painting (1800 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
