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Whurdred Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. She keeps her long chestnut hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by giants. Whurdred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Whurdred Trueblood, Female Dwarf Ranger 12
Medium (3'9") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 78 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +1 / 3d10-3, Ranged +2 / 3d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp. Deep blue spinel (500 gp). Violet garnet (500 gp). Onyx (80 gp). Deep green spinel (60 gp). Black pearl (500 gp). Blue sapphire (1600 gp). Fire opal (1600 gp). Violet garnet (500 gp).


Social Check DCs


Serpent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man is typically in his Unemployed uniform. He wears a broad hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born in the south. Serpent was born on a far southern plains where he grew up under the tutelage of his father, an expert Unemployed. By chance he met his sister recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a unemployed and was forced into it by his family

Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Immigrant. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Serpent Fang, Male Tabaxi Cleric 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)8 (-1) 10 (+0)16 (+3)
Skills Animal Handling +4, Deception +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1700 gp. Violet garnet (1400 gp). Jade (130 gp). Brown-green garnet (130 gp). Azurite (7 gp). Violet garnet (1400 gp).


Social Check DCs


Silaqui Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a tan vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is long and unkept. Her thin eyebrows rest above her beady hazel eyes.

Personality: Overbrimming with self-confidence, Silaqui isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. As long as the job gets done she does not care how it got done.

History: She comes from a rich southern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Silaqui Wasanthi, Female Elf Bard 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)14 (+2) 7 (-2)10 (+0)
Skills Medicine +0, Performance +2
Senses Passive Perception 8
Languages Common, Elven, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Aquamarine (900 gp). Deep blue spinel (900 gp). 3 Alchemist’s fire. 1 Everburning torch. 1 Holy water.


Social Check DCs


Soveliss Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. His fierce blue eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.

Motivation: A rival would like him out of the picture; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Bonds: Job, Religious, Enemies, Criminal record. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Soveliss Burrows, Male Half-Elf Rogue 9
Medium (5'7") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1600 gp. Canary diamond (3000 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He has a slight overbite and is overall scrawny. He has brown hair. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cory's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Hastings, Male Human Expert 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Nature +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Chrysoprase (70 gp).


Social Check DCs


Rosalind Middleton, Female Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern woman wears bulky brown painted plate armor. With wild silver hair. She has green eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sold as a small child to a brothel owner, Rosalind was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Rosalind was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosalind decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted from career to career and currently works as a Map Maker.

Motivation: To be a Architect again; and she feels that her past leaves her morally obligated to help

Ideals: Athletic. Flaws: Greedy. Bonds: Job, Mentor, Criminal record. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Rosalind Middleton, Female Human Warrior 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2200 gp. Bloodstone (80 gp). Aquamarine (500 gp). Eye agate (6 gp).


Social Check DCs


Zed Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Zed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Insomniac, Ugly. Bonds: Mentor. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Zed Hackney, Male Half-Orc Warrior 1
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)9 (-1) 17 (+3)12 (+1)
Skills Athletics +6, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +5

Possessions: 130 gp.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His small hat is riddled with cuts and holes. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Aldous Graeme, Male Human Rogue 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 76 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 18 (+4)12 (+1)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1400 gp. Moonstone (80 gp). Sard (80 gp). Violet garnet (800 gp). Deep green spinel (150 gp). Moonstone (80 gp). Emerald (700 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a violet tunic with grey highlights, and long tan pants that bunch up around his shoes. He wears a colorful flower in his red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He has recently gotten a pet goose that steals things from people.

Motivation: Wishes to resurrect an old love; and he has decided he is irredeemable

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Adventurer, Criminal record, In love. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Trowbridge, Male Half-Elf Sorcerer 4
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp.


Social Check DCs

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