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NPC Generator

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Advanced [show]


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey tunic with pastel highlights, and long green pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.

History: Born in the north to a Banker, Veit learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Regain custody of his daughter; and he would like to get married and retire

Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Job, Immigrant, Family. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Veit Bigtoe, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)6 (-2) 15 (+2)7 (-2)
Skills Athletics +4, Investigation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long orange fur kept up in a rat tail. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: He got into the Hunter business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Hunter soon after.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Persistence. Flaws: PTSD, Antagonistic. Bonds: Attractive, Job. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Spear Mist, Male Tabaxi Warrior 4
Medium (6'6") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp.


Social Check DCs


Ozyman Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He is portly but not overly obese. His red hair and beard is wavy and long. This gray eyed northerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Laborer, Ozyman learned a great deal about his mother's area of expertise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: To unite with his sister; and to get a good night's sleep

Flaws: Disease, Insane, Insomniac. Bonds: Job, Family. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ozyman Hilltopple, Male Halfling Warrior 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. She has moderate length beige fur. Her green eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Opinionated. Bonds: Attractive, Poor, Religious, Mentor. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Art On the Water, Female Tabaxi Expert 7
Medium (4'8") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Ahlyssa Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a yellow shirt with thin brown vertical stripes and black pants. Her hair is golden and curly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a massive crush on the younger sibling of the Mason who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.

History: She was born in a small mountains village. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Persistence. Bonds: Has a crush, Nature, Criminal record. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Ahlyssa Ethanasath, Female Half-Elf Cleric 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Emerald (1000 gp).


Social Check DCs


Orryn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. He has blue eyes and a tan hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and to reunite with his absent mother

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant, Family. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Orryn Miggledy, Male Gnome Fighter 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll, Celestial
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 110 gp.


Social Check DCs


Rael Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in blue turtlenecks beneath a red coat with white slacks. He has done his best to style his silver hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: Rael hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. The war was a terrible time for him, and Rael does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Glassblower business at a young age. His childhood dream was to be a Miner, but he was a colossal failure. He has worked as a Glassblower like his mother before him.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Rael Iranapha, Male Elf Ranger 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp.


Social Check DCs


Holg Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Pacifist. Bonds: Attractive, Religious, Rich, Slave. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Holg Stafford, Male Half-Orc Fighter 3
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)8 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1600 sp.


Social Check DCs


Williamina Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman wears dark leathers with embroidery. Her clothes are grease stained in places. She keeps her long red hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is almost excessively polite to everyone, even when angry. She believes the world needs to unite to get rid of gnolls once and for all.

History: When she was but 7 years old her parents immigrated from the north. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Williamina Eathalena, Female Half-Elf Sorcerer 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp. Red garnet (110 gp). Amethyst (110 gp). Rose (50 gp).


Social Check DCs

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