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NPC Generator

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Advanced [show]


Justin Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His blonde hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He takes great joy in being the best Spy in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: To be a Detective again; and further expansion of business

Flaws: Disease, Mundane, PTSD. Bonds: Attractive, Enemies, Job. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Justin Fidget, Male Half-Elf Cleric 9
Medium (5'0") Half-Elf, Chaotic Evil (CR 9)
Armor Class 8
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)8 (-1) 11 (+0)17 (+3)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 10000 sp. Iolite (20 gp). Sardonyx (20 gp). Jasper (20 gp). Rhodochrosite (6 gp). Iolite (20 gp). Hematite (6 gp). Smoky quartz (20 gp). Black pearl (1400 gp).


Social Check DCs


Manea Twist, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. She wears her dark red hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and she is wracked by social anxiety

Flaws: Insane, Antagonistic, Fearful. Bonds: Rich, Religious. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Manea Twist, Female Tiefling Bard 3
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)8 (-1) 9 (-1)9 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Andraste Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her brown eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Andraste Sylvaranth, Female Half-Elf Fighter 2
Medium (4'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp. 1 Banded mail.


Social Check DCs


Ahrim Agony, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is brown and curly. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Nature. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Agony, Male Tiefling Expert 2
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Chenna Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a tight red one piece outfit complete with pants, hood, and a cape. She keeps her golden hair in a pixie cut. Her brown eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the south was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 14 years.

Motivation: To pay off her debts; and she'd like to take her coworkers down a peg

Ideals: Fighting. Bonds: Job, Military, Immigrant, Debt. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Chenna Jamjar, Female Halfling Aristocrat 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +5

Possessions: 700 gp.


Social Check DCs


Dariff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'9" and wears a fancy grey dress. Her silver hair is cut short with large spiked bangs in the front. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dariff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dariff. She used her abilities to trick people and travel the world for free.

Motivation: To be a Tanner again; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Joker. Bonds: Attractive, Mentor, Criminal record, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Dariff Brawnanvil, Female Dwarf Wizard 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Terran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1000 cp.


Social Check DCs


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern man sports white clothing, slightly heavier than average wear. He has done his best to style his blonde hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his singing dream.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Artistic, Logical. Bonds: Poor, Military. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Ozyman Brightmoon, Male Halfling Ranger 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 16
Hit Points 71 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 11 (+0)19 (+4) 12 (+1)11 (+0)
Skills Acrobatics +10, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran, Celestial, Elven
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Black velvet mask with numerous citrines (180 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Finely wrought small gold bracelet (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold music box (4000 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). 1 Medium magic item.


Social Check DCs


Murgen Brixton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. Her hair is chestnut and curly. She wears a mask on her face.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She would rather hide behind her crafts than deal with other people.

History: Murgen lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Days after completing her studies, news broke out that her hometown was attacked by brigands. Murgen was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: To reunite with her absent mother; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Enemies, Family. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Murgen Brixton, Female Half-Orc Rogue 7
Medium (4'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)6 (-2) 16 (+3)10 (+0)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: 2000 sp. Solid gold idol (200 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


River Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying red fur a little too much giving a sharp red color. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of dire rats; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

River Of Ale, Male Tabaxi Aristocrat 5
Medium (5'7") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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