Thervan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He has moderate length white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: The child of a Mercenary, who enjoyed hunting, Thervan was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Impulsive, Addict. Bonds: Attractive, Nature, Rich. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2300 sp.
Burto Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and to unite with his brother
Flaws: Ugly, Impulsive, PTSD. Bonds: Family, Rich. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 18000 sp. Deep blue spinel (1400 gp). Golden pearl (130 gp). Banded agate (9 gp). Iolite (50 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Pink pearl (130 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.
Lance Ramsey, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his white hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with finding treasure.
History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Immigrant. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 74 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 70 pp. Rhodochrosite (13 gp). Obsidian (13 gp). Banded agate (13 gp). Pink diamond (3000 gp). Banded agate (13 gp). Bloodstone (40 gp). Star rose quartz (40 gp). Violet garnet (300 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kava Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her gold crest is slicked back into a classic pompadour. She has several tiny topaz earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Assassin in town.
History: She was born in the west. A few years later when the east was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Immigrant, Religious. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 85 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Brass mug with jade inlays (500 gp).
Arumawann Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue costume with the symbols of luck on his torso. His long brown hair reaches down to his waist. His skin is flawless and his brown eyes scan people very quickly.
Personality: This man loves painting and to teach people painting more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Arumawann was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Now he works as a painting tutor during his time off.
Motivation: To share knowledge with the world.
Ideals: Artistic, Logical, Persistence. Bonds: Attractive, Poor. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Elven, Auran, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp.
Tricking In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a brown and pastel robe with the hood down. His beige fur is singed and shortened. His green eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Family. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 12000 sp. Golden pearl (80 gp). Banded agate (6 gp). Deep green spinel (80 gp). Blue star sapphire (700 gp). Hematite (6 gp). Rose (50 gp).
Giselle Remington, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a grey vest and prefers brown and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is lengthy and is close to two feet long. This green eyed southerner is not easily forgotten.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Giselle took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Chrysoberyl (110 gp). 1 Masterwork Common Ranged Weapon.
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. His hair is short and black. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Crown-heir, Naal learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Crown-heir.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Fearful. Bonds: Religious, Job. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 3000 sp. Sard (20 gp). Red-brown spinel (40 gp). Black pearl (900 gp). Citrine (20 gp). 1 Banded mail. 1 Half-Plate.
Rhogar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with grey pants. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. His blue crest is singed and shortened. He has red eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a Fisher, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Ugly, Secretive. Bonds: Family, Poor, Immigrant. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: A roughly beaten golden orb (120 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!