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NPC Generator

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Advanced [show]


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a necromancer, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a giants raid, leaving Barendd alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Mentor, Enemies. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Barendd Dankil, Male Dwarf Wizard 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 26 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)8 (-1) 8 (-1)6 (-2)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Amethyst (110 gp). Rhodochrosite (13 gp). White opal (1100 gp). Moonstone (70 gp). Chrysoberyl (110 gp). White pearl (110 gp). Pink pearl (110 gp). Aquamarine (400 gp). Citrine (70 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Latbag Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Latbag Bradshaw, Male Half-Orc Fighter 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey costume with the symbols of the sun god on his torso. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are a pleasant blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: Norman was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Opinionated, Fighting. Bonds: Adventurer, Job. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Norman Melancon, Male Human Commoner 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Folgûm Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He is physically well-built. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Persistence, Gifted. Flaws: Disease, Mundane. Bonds: Rich. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Folgûm Barclay, Male Half-Orc Paladin 7
Medium (6'8") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. White pearl (90 gp). Deep blue spinel (400 gp). Alexandrite (400 gp).


Social Check DCs


Grai Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears a white cloak and cross-gartered grey stockings. She has a hunchback. Her hair is long and white with streaks of auburn, and is pulled back with small white clips. Her gray eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Grai was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly, Addict, Insane. Bonds: Slave, Military. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Grai Snape, Female Half-Orc Warrior 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. 1 Everburning torch.


Social Check DCs


Henry Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. Recently the stress of being a Sellsword has made it difficult for him to sleep.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Henry Stanford, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 11 (+0)6 (-2) 17 (+3)11 (+0)
Skills Acrobatics -1, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Silver holy symbol. 1 Disguise kit.


Social Check DCs


Mary Kitchur, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her clothes are grease stained in places. She keeps her red hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She feeds upon the attention of others.

History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Mary Kitchur, Female Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Naamah Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of hand crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her purple hair is thinning but still full. She wears large thick round spectacles.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She works hard and plays hard.

History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naamah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Religious. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Naamah Bedlam, Female Tiefling Adept 7
Medium (5'0") Tiefling, Chaotic Good (CR 7)
Armor Class 7
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 9 (-1)10 (+0) 15 (+2)6 (-2)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His purple hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Family, Rich, In love. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Mamnen Honor, Male Tiefling Fighter 2
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. 1 Masterwork Musical instrument.


Social Check DCs

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