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NPC Generator

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Advanced [show]


Arara Othronus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a faded coat and loose pants complete with feathered hat. Her hair is always cut to a buzz. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with finding treasure.

History: Born to a Scribe, her father struggled to pay the bills. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help

Flaws: Addict. Bonds: Criminal record, Adventurer, Poor, Family. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Arara Othronus, Female Elf Commoner 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 15 (+2)6 (-2)
Skills Acrobatics +6, Deception +0
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jheri Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'7" and wears light armors faded through time and improper care. Her right hand appears badly burned and disfigured. She keeps her rusty crest in a flapper bob. Her eyes are gold and she is always smoking a pipe.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Gifted from a young age, Jheri studied abroad. After coming to the age of reason, Jheri took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: To prove her worth to the world; and to settle down with her crush

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Jheri Ebynichtomonis, Female Dragonborn Wizard 4
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 3000 cp. Banded agate (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Seven Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown vest and prefers black and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her gray fur up. Her eyes are blue.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a minor phobia of water and hates getting wet.

History: Born to a Apothecary, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is terrified, and will act out of fear.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Religious. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Seven Blossom, Female Tabaxi Warrior 6
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Williamina Nibley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She wears a broad hat to cover her moderate length auburn hair. Her face is scarred and worn.

Personality: She is almost excessively polite to everyone, even when angry. She is able to make almost anything out of random pieces of junk.

History: Born in the east to a Bowyer, Williamina learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. She inherited the family business which she has now maintained for 14 years.

Motivation: Balancing her hectic life and new Bowyer responsibilities is difficult; and to be a actor again

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Williamina Nibley, Female Human Druid 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1500 gp. Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (1000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Elegant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His yellow fur is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Rich, Family. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Elegant Candle, Male Tabaxi Expert 14
Medium (5'3") Tabaxi, Neutral Good (CR 14)
Armor Class 10
Hit Points 110 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)10 (+0) 11 (+0)15 (+2)
Skills Deception +7, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: Deep green spinel (100 gp). Malachite (4 gp). Coral (100 gp). 1 Medium magic item.


Social Check DCs


Lorilla Reese, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a simple blue robe with green stripes complete with hood, and is pretty ugly. Her auburn hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and doesn't want to be a barkeep and was forced into it by her family

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Lorilla Reese, Female Gnome Commoner 8
Small (3'1") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 49 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)11 (+0) 18 (+4)16 (+3)
Skills Perception +7, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 180 pp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andry Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather. She has a moderate pudge and is not very fit. She wears a colorful flower in her brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Andry hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Andry Wiseacre, Female Halfling Cleric 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 20000 cp.


Social Check DCs


Mreksh Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting black shirt and pants. His green crest is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Disciplined, Philantrophist. Flaws: Ugly, Insane. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Mreksh Umbyrphrael, Male Dragonborn Bard 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 sp. 1 Average lock.


Social Check DCs


Ar-Gul Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is typically in his Bowyer uniform. He is muscular with a powerful set of arms. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ar-Gul took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Ar-Gul Digby, Male Half-Orc Expert 3
Medium (5'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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