Trym Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears white painted combat armor at almost all times. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her face is scarred and worn.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born a particularly ugly child, much to the horror of her parents. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: In love. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 62 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp.
Beiro Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 5 years old his parents immigrated from the west. A freak accident while working with his Slave Trader father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Flaws: Ugly, Addict, Disease. Bonds: Immigrant. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1900 sp. 2 Thunderstones.
Flask Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon her head. She has a hunchback. She has dyed her greying gray fur a little too much giving a sharp gray color. She wears large thick round spectacles.
Personality: Flask speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She comes from a rich western family. Her parents enrolled her in a Wizard school at a young age so that she could practice her martial talents. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 6)
Armor Class 8
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Audhild Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is well dressed, constantly wearing a grey suit, blue shirt, and red tie. Her red hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Tanner, Audhild learned a great deal about her mother's area of expertise. After coming to the age of reason, Audhild took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Holy water.
Leaf Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. She has a moderate pudge and is not very fit. Her red fur is drawn into a tight pony tail with a rose scrunchie. Her eyes are amber and beady.
Personality: Leaf wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now mingles about in high society.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (15 gp).
Roge Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He wears a small hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his sister to traveling adventurers; and his religion dominates his actions
Ideals: Artistic. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1600 sp. Chrysoberyl (70 gp). Red-brown spinel (70 gp). Smoky quartz (70 gp). 1 Masterwork Uncommon Weapon.
Erky Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His white hair is knotted and matted. His eyes, though not visible through his cowl, are green.
Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Bookbinder, but he was a colossal failure. He is searching for what he claims is his rightful reward.
Motivation: Tabaxi compassion; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Racist. Bonds: Job, Military, Adventurer. Occupation: Bather
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp.
Erias Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He wears his white hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of eastern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and a rival would like him out of the picture
Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Immigrant, Nature, Rich. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 11 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +2 / 3d10-2, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 400 pp. Jeweled electrum ring (2000 gp).
Sarah Beitz, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her moppish black hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a small toy that she constantly fidgets with.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Sarah was born on a far eastern island where she grew up under the tutelage of her father, an expert Sailor. She's since become an addict/alcoholic.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Rich, Immigrant. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Banded mail. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!
