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NPC Generator

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Advanced [show]


Alain Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. With wild silver hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Mortician born in the past three hundred years. She is used to getting what she wants. In part because she is a meticulous planner.

History: Alain was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She wants to get laid; and wants a kiss

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Alain Swiftwhistle, Female Halfling Ranger 9
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 150 pp.


Social Check DCs


Thakrak Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white deerstalker hat and white clothes. He keeps his golden hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small plains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 13 years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to raise his children well

Ideals: Joker. Bonds: Attractive, Criminal record, Nature, Job, Family. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Thakrak Hayhurst, Male Half-Orc Warlock 14
Medium (6'4") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 92 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Athletics +9, Survival +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1500 gp). A necklace of small pink pearls (6000 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (400 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Nora Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and wears grey painted combat armor at almost all times. Her right leg appears badly burned and disfigured. Her black hair is heavily combed to the right. She has a tattooed face.

Personality: Nora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Nora Fallack, Female Dwarf Druid 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)13 (+1) 17 (+3)7 (-2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear brown clothing when he does not wear armor. He wears a colorful flower in his orange fur. He has several tiny jet earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Joker, Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Flame Candle, Male Tabaxi Adept 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 9 (-1)5 (-3)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


River Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of clubs on her belt, each one with a emerald on the hilt. She has moderate length lavender fur. Her amber eyes dart from person to person.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not trust anyone and sleeps with one eye open.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Fighting, Optimist, Impeccable. Flaws: Insomniac. Bonds: Rich. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

River Of World, Female Tabaxi Adept 6
Medium (6'2") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 16 (+3)18 (+4)
Skills Athletics +4, Performance +7
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: Just what you see.


Social Check DCs


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his chestnut hair up in a very large beehive style do. He has several tiny amethyst earrings on each ear.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. Trym was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Yardley, Male Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 gp.


Social Check DCs


Krusk Fulton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His golden hair is braided into rings. His eyes are likewise brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Military. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Krusk Fulton, Male Half-Orc Expert 14
Medium (5'2") Half-Orc, Neutral Good (CR 14)
Armor Class 14
Hit Points 58 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: A necklace of small pink pearls (5000 gp). Black velvet mask with numerous citrines (160 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (600 gp). A silver and pearl hairclip (100 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears baggy blue pantaloons and a white scarf. Her chestnut hair is cut jaggedly and amateurishly. Her ears are large.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Mara Xiloscient, Female Elf Bard 6
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Rothenel, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with tan lining and desert motifs, and sports empty pouches on her belt. Her hair is silver and curly. Her eyes are hazel and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Antinua Rothenel, Female Elf Druid 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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