Vistra Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her warhammer. She sports blonde long hair. She has several tiny aquamarine earrings on each ear.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2600 sp. Red spinel (100 gp). 1 Superior lock. 1 Simple lock.
Myria Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is long and unkept. Her eyes are a pleasant gray.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 67 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp.
Medrash Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest is short and red. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. When Medrash reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Armorer.
Motivation: He's looking for his big break; and further expansion of business
Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Military, Job. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp.
Finellen Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy silver hair. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is a Shepherd first and foremost. She believes firmly that knowledge should be universal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to loving parents in a slum to the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Entrepeneur, Opinionated. Bonds: Attractive, Job, Poor. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 136 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 20 (+5) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Draconic, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Moss agate (15 gp). Tiger eye turquoise (15 gp). Deep blue spinel (1500 gp). Iolite (20 gp). Black pearl (1500 gp). Blue quartz (15 gp). Blue quartz (15 gp).
Norkruuth Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'5" and is dressed in an above average manner. His right leg appears badly burned and disfigured. His brass crest is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Norkruuth embodies much of what other species detest in the Dragonborns. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Military. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 68 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 15000 sp. Citrine (30 gp). Golden yellow topaz (1300 gp). Red spinel (130 gp).
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has moderate length orange fur. This yellow eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He seems to be bored by most things; and retire the richest man in the south
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Secretive, Mundane. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 8
Hit Points 8 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 5 (-3) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
Possessions: 1300 gp.
Thomas Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north his family was never financially stable. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Addict, Impulsive. Bonds: Poor, Military, Enemies. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 7)
Armor Class 8
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. Freshwater pearl (13 gp). Violet garnet (1200 gp). Blue quartz (13 gp). Deep blue spinel (1200 gp).
Valorean Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with black highlights, and long yellow pants that bunch up around his shoes, and carries shields. His blue crest is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Valorean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Fighting, Opinionated, Artistic, Gifted. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Half-Plate. 1 Half-Plate.
Damakos Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has done his best to style his white hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Eccentric and domineering, Damakos will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Extrovert, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 14000 sp. Solid gold idol (400 gp). Jeweled electrum ring (4000 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Old masterpiece painting (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!