Waywocket Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear ponchos typically of a light tan in addition to tight pants. With bright black hair. Her eyes, though not visible through her cowl, are hazel.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As long as the job gets done she does not care how it got done.
History: Her father raised her in a mountain cabin. Her mother was a soldier and died while she was still young. Waywocket was left her mother's suit of armor and trained in its use and care. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and a rival would like her out of the picture
Ideals: Professionalism. Flaws: Greedy. Bonds: Criminal record, Nature, Military. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 8000 cp. 1 Masterwork Musical instrument.
Ogg Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. His head has been shaved. His gray eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ogg hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ogg took refuge in the large cave and found the beat up nunchaku and armor he uses now. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: A deep hatred of giants.
Ideals: Justice. Flaws: Ugly. Bonds: Family, Enemies, Nature. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 10000 sp. Star rose quartz (30 gp).
Sethrekar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: Born in the east to a Bounty Hunter, Sethrekar learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Expand his business; and money/treasure
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Rich, Attractive, Job. Occupation: Bounty Hunter
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: Blue quartz (12 gp). Sardonyx (40 gp).
Three Running, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She wears just a pastel suit. Her fur is yellow, silky, and of moderate length. Her yellow eyes peer out from beneath her broad pastel hat.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also hits on women, regardless of circumstances.
History: When she was but 3 years old her parents immigrated from the east. Her first spouse was a Sage, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.
Motivation: She's attracted to the PC; and her spouse's relatives view her with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant, Family. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1500 sp.
Buvvie Turen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this woman wears a robe, a symbol of the sun god around her neck, and a longbow on her belt. She wears her black hair up. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is a Deep Scion in disguise. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Optimist, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 2 Alchemist’s fire.
Braak Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries greataxes. His brown hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Braak lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Braak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Family. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 1200 gp.
Synthrin Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her green crest is drawn into a tight pony tail with a card scrunchie. She has several tiny jet earrings on each ear.
Personality: Prone to second guessing herself, she comes off as nervous. She has a small toy that she constantly fidgets with.
History: Synthrin hails from a village terrorized by dire rats. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Synthrin took refuge in the ruined castle and found the beat up kukri and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Flaws: Shy, Addict. Bonds: Rich, Enemies, Nature. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 30000 cp. 1 Minor magic item.
Jade Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his spear ready. His fur is lavender, silky, and of moderate length. His green unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Azurite (8 gp). 1 Banded mail.
Wymar Chester, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a brown suit, black shirt, and blue tie. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and wants a kiss
Flaws: Disease. Bonds: Attractive, Has a crush, Immigrant, Family. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Coral (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
