Sariel Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports auburn long hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is business-like. She takes instructions and follows them to the letter. She can't help but pocket interesting objects she comes across
History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Professionalism. Bonds: Rich, Attractive, Criminal record, Immigrant, Enemies. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 14000 sp.
Aerdeth Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to gnomish people
Ideals: Philantrophist, Persistence. Bonds: Attractive, Military, Poor. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Magnifying glass. 1 Average lock. 1 Climber’s kit. 1 Good lock.
Fragrant Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman tends to wear a large brown jacket, and sports empty pouches on her belt. Her fur is cut close to her head. She wears an eyepatch.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants revenge against drow; and a deep hatred of drow
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: In love, Guardian, Enemies. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. Pink pearl (70 gp).
Gerard Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and yellow, and wears rings and necklaces with large, colorful gems. He is bald on top and has large red tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He now spends his time doing works of charity.
Motivation: A deep hatred of orcs; and he is greedy
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Mentor, Slave. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
Possessions: Aquamarine (200 gp). Aquamarine (200 gp). Violet garnet (200 gp). Malachite (4 gp). Golden yellow topaz (200 gp). Black opal (400 gp). Star rose quartz (20 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bûth Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black small hat and black clothes. He wears his white hair down. His eyes are a pleasant green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Job, Family. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Zephan Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. His red hair is lengthy. He has white eyes and a black hat with a brown feather.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is a Deep Scion in disguise. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 8
Hit Points 30 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Malachite (15 gp). Black opal (600 gp). Jasper (40 gp). Aquamarine (800 gp). Onyx (40 gp). Blue star sapphire (600 gp).
Umpen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Bonds: Rich, Guardian, Adventurer, Immigrant, Job. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 31000 sp.
Crampernap Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He carries a battered greatsword and tarnished shortbow as well. His black hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Heather Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a skull on it. Her blonde hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her mother. Heather was born on a far southern island where she grew up under the tutelage of her mother, an expert Healer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Fighting. Flaws: Emotional, Mundane. Bonds: Job, Immigrant. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and ruby ring (9000 gp). Carved bone or ivory statuette (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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