Fivin Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly falchions and greatswords. His auburn hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the west, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. He has never given up on his dancing dream.
Motivation: A rival would like him out of the picture.
Ideals: Justice, Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Crowbar.
Aust Nailo, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His broad hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He receives visions of the future at random moments
History: He was born in a small mountains village. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Nature. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. Red-brown spinel (130 gp).
Valafar Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is cut close to his head. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Eridred Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses like a well dressed Bowyer does. Her silver hair is thinning but still full. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.
History: She got into the Bowyer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Flaws: Sensitive. Bonds: Job, Poor, Attractive, Adventurer. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Half-Plate.
Barbena Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shortspears on her belt, each one with a ruby on the hilt. With bright auburn hair. Her eyes are amber and beady.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Zircon (70 gp). Freshwater pearl (6 gp). Malachite (6 gp). 1 Minor magic item.
Torgga Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has a long golden ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: Eccentric and domineering, Torgga will drive conversation. She is lazy and tries to find solutions quickly.
History: She was born in a small desert village. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted divine powers by her dying brother.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Extrovert, Gifted. Flaws: Lazy. Bonds: Rich, Attractive, Nature. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 61 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Blue quartz (4 gp). Deep blue spinel (600 gp). Blue-white diamond (4000 gp). Red garnet (110 gp). Alexandrite (600 gp). Obsidian (4 gp). Aquamarine (600 gp). Smoky quartz (80 gp). Freshwater pearl (4 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his gold crest to look like a famous performer. His eyes are gold.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Cynical, Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1700 gp. Rose (30 gp). Golden yellow topaz (400 gp).
Orryn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a blue vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. He has wavy brown hair. He has gleaming, smiling violet eyes.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Spice Merchant business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He doesn't get along with people that don't share his tastes; and to be a unemployed again
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: In love, Job. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 56 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 800 gp.
Henry Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Henry will drive conversation. He has a small toy that he constantly fidgets with.
History: Born to a Stylist, his father struggled to pay the bills. After coming to the age of reason, Henry took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable.
Ideals: Extrovert. Flaws: Addict. Bonds: Poor, Attractive. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp. Fire opal (400 gp).
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