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NPC Generator

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Advanced [show]


Eridred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and auburn with streaks of chestnut, and is pulled back with small brown clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She served in the navy to pay for her family's outstanding loans. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army; and she feels that her past leaves her morally obligated to help

Flaws: Insane. Bonds: Poor, Slave, Military, Immigrant. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Eridred Dankil, Female Dwarf Fighter 6
Medium (3'9") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Brady, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Theodoric studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Theodoric Brady, Male Human Commoner 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Sarah Benson, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern woman is generally shirtless and showing off her tattooed chest. Her brown hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She feeds upon the attention of others.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic, Professionalism, Persistence. Bonds: Attractive, Slave, Guardian. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Sarah Benson, Female Human Bard 8
Medium (6'1") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 1300 gp. Rock crystal (80 gp). Chalcedony (80 gp). Chalcedony (80 gp). Eye agate (11 gp). Red spinel (60 gp).


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. His fur is gray and very short. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Great does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Great was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Great Timber, Male Tabaxi Aristocrat 16
Medium (5'6") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4

Possessions: 2000 gp. Moss agate (10 gp). Deep blue spinel (1100 gp). Star rose quartz (20 gp). Jade (80 gp). Rock crystal (20 gp). Iolite (20 gp). 1 Medium magic item.


Social Check DCs


Griselda Alby, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She wears a tight fitting brown shirt and pants. Her moppish golden hair is in a traditional bowl cut. Her ears are large.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a strong sense of loyalty to gnomish people

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Griselda Alby, Female Human Fighter 4
Medium (4'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fancy grey suit. His hair is brown and very short. His amber unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Marshal, Balimaar learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He has drifted from career to career and currently works as a Marshal.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Balimaar Fidget, Male Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Nemeia Muse, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green costume with the symbols of strength on her torso. She has moderate length brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Nemeia was born the youngest of three triplets. She worked as a nervous Spy and found it very stressful. She inherited the family business which she has now maintained for 5 years.

Motivation: An old rival family wants her found; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job, Family. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Nemeia Muse, Female Tiefling Ranger 12
Medium (6'2") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 105 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Sylvan, Infernal, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tattered old clothes. She wears her hair in dreadlocks. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her mother. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others

Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy, Fearful. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Verna High-hill, Female Halfling Adept 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Deep green spinel (50 gp). Red spinel (50 gp). Black opal (600 gp). Moss agate (8 gp). 1 Minor magic item.


Social Check DCs


Purson Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His brown hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady gold eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Purson Compassion, Male Tiefling Fighter 11
Medium (5'4") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)16 (+3) 13 (+1)21 (+5)
Skills Deception +9, Intimidation +9
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Orc
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1000 gp. Golden pearl (110 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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