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NPC Generator

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Advanced [show]


Modean Deft, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a green and blue handkerchief worn on his left side, and sports empty pouches on his belt. He has dyed his greying silver hair a little too much giving a sharp silver color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many illithids want him driven away; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Modean Deft, Male Tiefling Bard 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 14 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 8 (-1)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


Aura Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Barber. His cinnamon fur is kept up in a ponytail inside a top hat. His thin eyebrows rest above his beady yellow eyes.

Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Baker again; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Job, Slave, Nature. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Aura Of Wine, Male Tabaxi Warrior 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 16 (+3)17 (+3)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp. 1 Masterwork Light steel shield.


Social Check DCs


Sarah Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her moppish blonde hair is in a traditional bowl cut. This blue eyed northerner is not easily forgotten.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She would rather hide behind her crafts than deal with other people.

History: Born in the north to a Carter, Sarah learned a great deal about her mother's area of expertise. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Criminal record, Job. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Sarah Cithreth, Female Half-Elf Druid 3
Medium (4'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Mardred Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is dressed in earthy colors with a grey and white handkerchief worn on her left side. Beneath her clothing is a huge mess of scar tissue. Her tied-back hair is white. Her eyes are hazel.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Further she is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Over the years she perfected her riding and shooting skills. She's since become an addict/alcoholic.

Motivation: She feels threatened by others; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic, Addict, Fearful. Bonds: Slave, Religious, Nature. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Mardred Aranore, Female Dwarf Adept 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)6 (-2) 8 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Wrenn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his red hair to look like a famous performer. His green eyes have a joyful gleam in them most of the time.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a servant and was forced into it by his family

Ideals: Artistic, Pacifist. Bonds: Poor, Family, Military. Occupation: Servant

Voice: German accent

Attributes [hide]

Wrenn Rofferton, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Pearl Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'8". She wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is frequently practicing swordplay.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Pearl was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Pearl's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Pearl and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Flaws: Insane, Shy, Antagonistic. Bonds: Poor, Military. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Pearl Nimblefingers, Female Halfling Paladin 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 9 (-1)17 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Oda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" southern woman, she wears a blue vest and prefers tan and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is cut short. She wears large thick round spectacles.

Personality: She has always had a great fascination with Dwarven culture. She can't help but pocket interesting objects she comes across

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Oda managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Flaws: Ugly, Racist. Bonds: Criminal record, Rich, Slave. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Oda Nucklestamp, Female Gnome Ranger 8
Small (3'1") Gnome, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)20 (+5) 15 (+2)14 (+2)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Giant, Orc, Auran, Celestial
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. Hematite (7 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Alvyn Tarkelby, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Malquis Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her left leg appears badly burned and disfigured. She wears a Stetson hat to cover her moderate length black hair. She has a tattooed face.

Personality: Malquis is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.

History: Born in the north her family was never financially stable. She found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Malquis Selevarun, Female Elf Ranger 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 330 gp.


Social Check DCs

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