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NPC Generator

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Advanced [show]


Vaina Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is typically in her Bookbinder uniform. Her moppish golden hair is in a traditional bowl cut. Her eyes are green and beady.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She now spends her time doing works of charity.

Motivation: She'd like to take her coworkers down a peg; and she feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vaina Teinithra, Female Elf Rogue 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)16 (+3) 15 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Mindartis Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Healer. His auburn hair is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Mindartis Starks, Male Half-Elf Aristocrat 11
Medium (5'4") Half-Elf, Neutral Good (CR 11)
Armor Class 10
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills History +5, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Cloth of gold vestments (40 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cora Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her hair is black and very short. Her green eyes dart from person to person.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Cora enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent father; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Disciplined. Flaws: Hedonist, Disease, PTSD. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Cora Littlefoot, Female Halfling Wizard 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Shanairla Rothenel, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a tan suit, red shirt, and black tie. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber and she is always smoking a pipe.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Optimist. Bonds: Attractive, Rich, Adventurer. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Shanairla Rothenel, Female Elf Fighter 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3 Tanglefoot bags.


Social Check DCs


Medrash Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. He has wavy brass crest. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Medrash Umbyrphrael, Male Dragonborn Cleric 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a grey and white handkerchief worn on his left side. His blonde hair is styled in orderly dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Navigator business at a young age. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Days after completing his studies, news broke out that his hometown was attacked by drow. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and his relatives are trying to arrange a marriage

Bonds: Job, Family, Enemies, Adventurer. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Barendd Steelfist, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 pp.


Social Check DCs


Quespa Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a well pressed and immaculate suit (or dress). She wears her bronze crest down. This gold eyed westerner is not easily forgotten.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Quespa grew up listening to her father's many stories. Her arcane abilities were realized during a raid on her village. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker, Logical, Gifted. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Quespa Beryntolthropal, Female Dragonborn Wizard 13
Medium (6'5") Dragonborn, Chaotic Good (CR 13)
Armor Class 10
Hit Points 59 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)7 (-2) 10 (+0)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 pp. Rock crystal (80 gp). Amber (130 gp). Jet (130 gp). Tourmaline (130 gp). Pink pearl (130 gp). Violet garnet (1400 gp). Sardonyx (80 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man very much looks the part of a Painter. He is muscular with a powerful set of arms. His green crest, when down, is lengthy. He has red eyes and a green hat with a black feather.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Job, Military. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Azzakh Mohradyllion, Male Dragonborn Druid 8
Medium (6'8") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 25 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 500 gp.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the sun god around his neck, and a spear on his belt. His black fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Leaf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Leaf's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Fighting, Athletic. Flaws: Insomniac, Depressed, Antagonistic. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Leaf On the Water, Male Tabaxi Commoner 6
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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