Beleth Skill, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are white.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born a particularly ugly child, much to the horror of her parents. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Many orcs want her driven away; and retire the richest woman in the south
Ideals: Entrepeneur, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Gillyd Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears an entirely grey suit with green socks and a vest with buckled shoes. Her whole body is exceptionally muscular. Her tied-back hair is chestnut. Her eyes, though not visible through her cowl, are brown.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Immigrant, In love. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 19 (+4) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Jarsali Aloro, Female Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a tan collared shirt and blue skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. The war was a terrible time for her, and Jarsali does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Miller and found it very stressful. She has drifted from career to career and currently works as a Miller.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ûkrom Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man wears black leather gloves, a black jacket, and tight pants. His hair is always cut to a buzz. His eyes are gray and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Spy.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Disciplined. Bonds: Job, Immigrant, Religious. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Fonkin Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His skin is also unnaturally pale. He has a small bristly mustache and wavy black hair. He has blue eyes and a blue hat with a white feather.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Ugly, Fearful, Antagonistic. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
Arjhan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a black and yellow robe with the hood down. His brass crest is braided into rings. He tend to wears goggles to shield his eyes.
Personality: Arjhan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Darrow Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky red painted plate armor. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Miller mother left him crippled. He struck the Sailor job and began his own company from there.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
Possessions: 500 gp. Red spinel (70 gp). Amber (70 gp). Onyx (70 gp). White opal (1000 gp).
Bernard Ansley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His blonde hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Gnomish culture. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people
Ideals: Artistic. Flaws: Ugly, Racist, Shy, Disease. Occupation: Spy
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 260 pp. Emerald (1500 gp). Emerald (1500 gp). Jet (120 gp). Rhodochrosite (8 gp). Peridot (30 gp). Citrine (30 gp). Blue star sapphire (1500 gp).
Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears a tan costume with the symbols of death on his torso. His clothes are grease stained in places. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: Born to a Butcher, his mother struggled to pay the bills. Orryn was born on a far southern forest where he grew up under the tutelage of his mother, an expert Engraver. He left for the south, certain he would find work there.
Motivation: To reunite with his absent mother; and doesn't want to be a engraver and was forced into it by his family
Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Immigrant, Family. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.
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