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NPC Generator

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Advanced [show]


Menny Daergel, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her blonde hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She feels that her past leaves her morally obligated to help; and wants a kiss

Ideals: Athletic, Joker, Professionalism. Bonds: Poor. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Menny Daergel, Female Gnome Expert 3
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Reid, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a grey collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a mayor and was forced into it by his family

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

John Reid, Male Human Rogue 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Magnifying glass.


Social Check DCs


Breena Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is renowned for her bright blue dresses and hats. She is physically well-built. She wears her blonde hair up in a very large beehive style do. She wears a mask on her face.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Breena was born with her mother's beautiful face. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Criminal record. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Breena Albaratie, Female Gnome Ranger 5
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Gold and topaz bottle stopper cork (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item.


Social Check DCs


Dagger Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is smooth and relatively long. This copper eyed northerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Dagger was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has worked as a Cook like his mother before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Job, Slave. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Dagger Fang, Male Tabaxi Bard 14
Medium (6'9") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 85 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)17 (+3) 18 (+4)17 (+3)
Skills Arcana +8, Persuasion +8
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 3000 gp. Lapis lazuli (14 gp). Brown diamond (3000 gp). Malachite (14 gp). Sardonyx (80 gp). Malachite (14 gp). Rhodochrosite (14 gp). Blue sapphire (700 gp).


Social Check DCs


Emeny Eastoft, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a long auburn ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Slave. Occupation: Doctor

Voice: American accent

Attributes [hide]

Emeny Eastoft, Female Human Expert 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Deep blue spinel (1000 gp). Jade (100 gp).


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is yellow and curly. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Born to a Courier, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Windy Grass, Male Tabaxi Bard 6
Medium (5'7") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Fulbar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Fulbar Tallfellow, Male Halfling Rogue 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 6 (-2)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Vani Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her hair is white, silky, and of moderate length. She has a tattooed face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Vani hails from a village terrorized by dire rats. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Bonds: Attractive, Family, Enemies, Job, Rich. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Vani Bigheart, Female Halfling Barbarian 12
Small (2'8") Halfling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 134 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +7, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved bone or ivory statuette (80 gp).


Social Check DCs


Kilia Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears professional attire. She has a long brown ponytail with little hanging trinkets. She has a tattooed face.

Personality: She snorts whenever she laughs or is feeling confident. She enjoys reading and quiet.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand her business; and she uses money and sex appeal to get what she needs

Ideals: Logical, Justice. Bonds: Attractive, Rich, Job. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Kilia Ironfist, Female Dwarf Commoner 11
Medium (4'1") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 54 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)5 (-3)
Skills Insight +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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