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NPC Generator

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Advanced [show]


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: Spear was born the youngest of three triplets. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and he's looking for his big break

Ideals: Philantrophist, Logical. Bonds: Attractive, Family, Adventurer. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Spear In the Wind, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 8 (-1)17 (+3) 10 (+0)13 (+1)
Skills Athletics +4, History +5
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 80 gp. Black velvet mask with numerous citrines (40 gp).


Social Check DCs


Cloak Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His red fur is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: Cloak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Cloak was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Cloak Of Clay, Male Tabaxi Bard 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)18 (+4) 11 (+0)12 (+1)
Skills History +7, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Druidic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 800 gp. Rose (60 gp). Silver pearl (70 gp). Bloodstone (60 gp). Banded agate (16 gp).


Social Check DCs


Gillyd Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses like a well dressed Armorer does. Her feathered hat is riddled with cuts and holes. She has a tattooed face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She misses her home and complains about the freezing weather, even in summer.

History: Born in the north to a Armorer, Gillyd learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Armorer like her father before her.

Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Gillyd Silverstone, Female Dwarf Rogue 5
Medium (3'10") Dwarf, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 8 (-1)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. Red spinel (140 gp). Red spinel (140 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'10" and wears a faded coat and loose pants complete with feathered hat. His left leg appears badly burned and disfigured. His long red hair is drawn into a two foot long braid. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Tod grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Tod Jamjar, Male Halfling Barbarian 9
Small (2'10") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 85 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 18 (+4)12 (+1)
Skills Performance +4, Survival +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Malachite (4 gp). Deep green spinel (100 gp). Sard (60 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Myathethil Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a custom-built plate barding that's adorned with violet lining and desert motifs. She keeps her white hair in a flapper bob. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Myathethil was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She's also a talented Miller, but doesn't like to broadcast it.

Motivation: Expand her business; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Bonds: Enemies, Job, Adventurer, Debt. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Myathethil Holland, Female Half-Elf Ranger 10
Medium (5'4") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +7, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 200 pp.


Social Check DCs


Jarana Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is lengthy. Her green eyes peer out from beneath her top grey hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal writing training, and achieved minor success. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Jarana Goldfinder, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)17 (+3) 13 (+1)4 (-3)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven, Draconic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 240 gp.


Social Check DCs


Alexandre Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He was granted arcane powers by his dying sister.

Motivation: He wants to get laid.

Ideals: Persistence, Gifted. Bonds: Has a crush, Job. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Alexandre Hayhurst, Male Human Barbarian 8
Medium (5'11") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 80 pp. Coral (40 gp). Black pearl (1100 gp). Star ruby (500 gp). Jet (40 gp). Banded agate (8 gp).


Social Check DCs


Mozû Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. He has brown eyes and a white hat with a tan feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Mozû does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Optimist. Flaws: Depressed, Racist. Bonds: Rich, Military. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mozû Denholm, Male Half-Orc Bard 7
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)7 (-2) 9 (-1)3 (-4)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardred Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. A true patriot, Mardred would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Mardred was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has comitted a past crime that haunts her to this day; and someone believes her a fraud

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Criminal record. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Mardred Aranore, Female Dwarf Paladin 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 350 gp.


Social Check DCs

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