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NPC Generator

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Advanced [show]


Howard Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Howard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Antagonistic, Disease. Bonds: Adventurer. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Howard Brightmoon, Male Halfling Paladin 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp.


Social Check DCs


Pikar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy red hair. His amber eyes peer out from beneath his Stetson red hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Pikar lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Family, Rich. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Pikar Wiseacre, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 90 pp. Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Azurite (4 gp).


Social Check DCs


Umpen Beren, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his blonde hair in a pixie cut. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Stutters

Attributes [hide]

Umpen Beren, Male Gnome Sorcerer 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Sun Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her yellow fur is knotted and matted. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sun was born in the south. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Body Guard. She's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To reunite with her old friends; and balancing her hectic life and new body guard responsibilities is difficult

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Sun Blossom, Female Tabaxi Warlock 7
Medium (5'9") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 14 (+2)19 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1200 gp. White opal (600 gp). Moonstone (70 gp).


Social Check DCs


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His orange fur is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Athletic, Optimist. Bonds: Poor, Family. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Shivering Mist, Male Tabaxi Ranger 11
Medium (5'4") Tabaxi, Neutral Evil (CR 11)
Armor Class 14
Hit Points 86 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)7 (-2) 16 (+3)15 (+2)
Skills Religion +2, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2200 gp. Chrysoberyl (160 gp). Iolite (40 gp). Moonstone (40 gp). Rose (40 gp). Aquamarine (700 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dharg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in white turtlenecks beneath a grey coat with black slacks. His red hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dharg was born the youngest of three triplets. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Athletic, Disciplined. Flaws: Ugly, Shy. Bonds: Family. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Dharg Garfield, Male Half-Orc Monk 9
Medium (5'1") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)7 (-2) 16 (+3)11 (+0)
Skills Deception +3, Investigation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 210 pp. Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His brown hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: Gifted from a young age, Kipper studied abroad. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Kipper Oomtrowl, Male Gnome Aristocrat 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp.


Social Check DCs


Rosalind Hardy, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a pair of adventurers, Rosalind grew up listening to her father's many stories. When Rosalind reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: She wants to meet her childhood hero; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Terse. Bonds: Attractive, In love, Adventurer, Military, Criminal record. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Rosalind Hardy, Female Half-Elf Paladin 9
Medium (5'5") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 18 (+4)15 (+2)
Skills Investigation +2, Stealth +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 170 pp. Rock crystal (40 gp). Alexandrite (1500 gp). Malachite (9 gp). Deep blue spinel (1500 gp). Rhodochrosite (9 gp). Rich purple corundum (1500 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Enfield, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a simple grey robe with brown stripes complete with hood. She has moderate length brown hair. She has several tiny opal earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She never wears the same outfit twice, unless she absolutely has to.

History: She is the product a well kept family trust fund and as such has never really known need. In her 14th year, her parents were killed by a orcs raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 7 years.

Motivation: To be a Farmer again; and many orcs want her driven away

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Enemies, Job. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Margery Enfield, Female Human Expert 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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