Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her long black hair is drawn into a two foot long braid. Her violet eyes lackadaisically let the world flow into them.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Oriff was born with her father's beautiful face. Like her father and her brother before her, after school she went straight into learning to become a Spy. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has passion for adventuring and risk
Flaws: Greedy. Bonds: Attractive, Family, Job, Adventurer. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 140 gp.
Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a green cloak and cross-gartered grey stockings. He has moderate length white crest. He has red eyes and a green hat with a grey feather.
Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Pacifist. Flaws: Hedonist. Bonds: Poor, Religious, Enemies. Occupation: Bowyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 15)
Armor Class 11
Hit Points 16 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Druidic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +8
Possessions: 700 pp.
Mary Trowbridge, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. She wears a broad hat to cover her moderate length silver hair. Her hazel eyes peer out from beneath her broad brown hat.
Personality: She exudes charisma. She is a tour de force of persuasion. Her job bores her to no end. She has decided to make it more interesting.
History: Mary was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She has comitted a past crime that haunts her to this day; and a deep hatred of gnolls
Bonds: Attractive, Adventurer, Criminal record, Poor, Enemies. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: Brass mug with jade inlays (200 gp). A silver and pearl hairclip (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Golden circlet with four aquamarines (5000 gp).
Miles Sutherland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: Born in the south to a Healer, Miles learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his old friends; and wants a kiss
Flaws: Addict. Bonds: Job, Has a crush, Adventurer. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Robbie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, constantly wearing a white suit, black shirt, and white tie. She wears her black hair up. Her gray eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Marshal business at a young age. Her childhood dream was to be a Jeweler, but she was a colossal failure. She has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to have a good time and be beloved; and an old rival family wants her found
Ideals: Optimist. Flaws: Disease. Bonds: Family, Job, Has a crush. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 sp.
Neega Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Sporting a red mohawk this woman's hair draws a lot of attention. She has brown eyes and a white hat with a tan feather.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She works hard and plays hard.
History: She was born to loving parents in a slum to the north. She went to a religious school and was inspired by the priests there in charitable deeds. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Athletic. Flaws: Hedonist. Bonds: Guardian, Religious. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (8 gp). Rose (50 gp).
Delebean Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist, Artistic, Gifted. Bonds: Rich, Attractive, Family. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Purah Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She keeps her dark red hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: This woman loves singing and to teach people singing more than just about anything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A powerful brothel owner made her what she is. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and she has passion for adventuring and risk
Ideals: Fighting, Artistic, Logical. Bonds: Adventurer, Mentor, Poor. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 6)
Armor Class 7
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Dynamic Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her trident. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her brown fur. Her eyes are blue and catlike.
Personality: She is almost excessively polite to everyone, even when angry. A true patriot, Dynamic would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Dynamic was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of specialists.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Shy. Bonds: Slave, Attractive, Military. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
