Kody Langley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his mace always slung over his shoulder. His red hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Berevan, Female Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a robe, a symbol of the four houses of cards around her neck, and a greatsword on her belt. Her brown hair is styled in orderly dreadlocks. She has violet eyes and a blue hat with a white feather.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarsali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Optimist, Impeccable. Bonds: Nature. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 0 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 700 gp. Silver pearl (130 gp). Eye agate (6 gp). Hematite (6 gp). Sardonyx (20 gp). Black pearl (900 gp). Black star sapphire (1200 gp).
Shava Cithreth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears blue cloth garments or leather armor. Her long auburn hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is able to make almost anything out of random pieces of junk.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying sister.
Motivation: She wants revenge against gnolls.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Ethereal Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a pastel wide-brimmed hat and pastel clothes. He wears his cinnamon fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.
History: He comes from a rich southern family. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Optimist. Bonds: Adventurer, Rich, Job, Guardian. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 54 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2000 sp. Alexandrite (500 gp). Aquamarine (500 gp). Rose (80 gp).
Bendoo Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black coat over a brown low-cut shirt, and a deerstalker hat upon her head. She is physically well-built. With bright brown hair. Her ears are large.
Personality: She is extraordinarily eccentric. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Bendoo has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister
Flaws: Ugly, Insane, Disease. Bonds: Family, Rich. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Tenena Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports a flattop hair cut. She wears a mask on her face.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Tenena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Laborer arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Hedonist. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 88 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 1000 pp. Tiger eye turquoise (12 gp). Sardonyx (50 gp). Moss agate (12 gp). Violet garnet (800 gp). Deep green spinel (100 gp). Onyx (50 gp). Fire opal (800 gp). Rhodochrosite (12 gp). Deep green spinel (100 gp). Azurite (12 gp). 1 Minor magic item.
Astaro Glory, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear black pants and tee shirts. Her black hair, when down, is lengthy. She has gleaming, smiling gold eyes.
Personality: Her tongue was cut out and she uses sign language. Energy wise she seems alert and responsive.
History: Astaro lived on a farm with her mother, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She has since lost track of the people in her past.
Motivation: She is currently in port desperately looking for someone to get her out; and an old rival family wants her found
Ideals: Professionalism. Flaws: Disease. Bonds: Family, Nature, Slave. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1100 gp.
Seven Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length yellow fur. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. Through the years after Seven was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Seven's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and to protect her home
Flaws: Antagonistic, Disease. Bonds: Adventurer, Guardian. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Williamina Alston, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her red hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a Spy first and foremost. She believes firmly that knowledge should be universal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born a particularly ugly child, much to the horror of her parents. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Philantrophist. Flaws: Insane, Ugly. Bonds: Job, Nature. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
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