Silent In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has brown fur. He has hazel eyes and a brown hat with a tan feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. Silent was born on a far southern forest where he grew up under the tutelage of his mother, an expert Roofer. He left for the south, certain he would find work there.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Athletic, Optimist. Bonds: Adventurer, Nature, Immigrant. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 300 pp. Freshwater pearl (4 gp). Moonstone (70 gp). Coral (110 gp).
Vistra Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She tends to wear a large grey jacket, and her gloved hand is found clutching a quarterstaff. Her hair is white and very short. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Sabotage a competitor; and she is compelled to act according to her religious beliefs
Ideals: Impeccable, Fighting. Bonds: Immigrant, Job, Religious. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 110 gp. Deep green spinel (70 gp). Rose (60 gp). Jasper (60 gp).
Thorin Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His blonde hair is still thick. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.
History: Thorin lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.
Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a ruler and was forced into it by his family
Ideals: Impeccable, Professionalism. Bonds: Attractive, Family. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Lagazi Holton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is renowned for her bright white dresses and hats, and she perpetually has her monstrous two handed axe ready. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is content; and to end her boredom
Ideals: Fighting. Flaws: Secretive, Mundane. Bonds: Attractive, Nature, Mentor. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 17)
Armor Class 11
Hit Points 133 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan, Infernal
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1100 pp. Smoky quartz (80 gp). Brown-green garnet (80 gp). Star rose quartz (80 gp). White pearl (80 gp). Deep blue spinel (1300 gp). Iolite (80 gp). Rose (80 gp). Smoky quartz (80 gp). Black pearl (1300 gp). Brown-green garnet (80 gp). Moonstone (80 gp). Banded agate (9 gp). Tourmaline (80 gp). Lapis lazuli (9 gp). Banded agate (9 gp). Obsidian (9 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Alexandrite (1300 gp). Black star sapphire (1100 gp). Moss agate (9 gp). Sardonyx (80 gp). Eye agate (9 gp). Malachite (9 gp). Chrysoprase (80 gp). Iolite (80 gp). Silver pearl (80 gp). Red garnet (80 gp). Azurite (9 gp). 1 Medium magic item. 1 Medium magic item.
Callie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman typically wears a sleeveless long coat of deep red leather and dull black iron scale mail and is in decent physical shape. Her hair is long and brown with streaks of silver, and is pulled back with small red clips. Her face is scarred and worn.
Personality: Stoic and calm, she prefers to meditate than take action. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Mentor, Military. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 50 pp. Red garnet (60 gp).
Meriele Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: A 5'5" eastern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is heavily combed to the right. Her eyes are blue and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She does not believe in violence as a means to an end. She is a dedicated Merchant but believes her peers are too gung-ho.
History: Meriele was raised in a hard working conservative environment. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Merchant like her father before her.
Motivation: She is unsatisfied with her job; and to be a butcher again
Ideals: Pacifist, Persistence. Flaws: Shy. Bonds: Job. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Phann Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She is an epitome of beauty. With bright golden hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She would rather hide behind her crafts than deal with other people.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Phann took refuge in the ruined castle and found the beat up trident and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To protect her home.
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (700 gp). A miniature golden chest with tiny emeralds lining the top (90 gp).
Lamlis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His red hair and beard is wavy and long. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Lamlis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lamlis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: To find somewhere to settle down.
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Attractive, Criminal record. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 3 Alchemist’s fire.
Mord Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his crossbow. He wears his chestnut hair up. His eyes are amber and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Flaws: Shy. Bonds: Slave, Rich. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Halfling
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
Possessions: 900 gp. Emerald (1200 gp). Red-brown spinel (130 gp). Deep blue spinel (1200 gp).
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