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NPC Generator

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Advanced [show]


Carlin Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. She wears her auburn hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She hasn't been sleeping well lately.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Carlin Leffery, Female Gnome Warrior 7
Small (3'3") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)6 (-2) 16 (+3)10 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Amber (110 gp). Star rose quartz (40 gp). Red garnet (110 gp). Rhodochrosite (5 gp).


Social Check DCs


Serpent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white fur down. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a necromancer, Serpent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Serpent Plume, Male Tabaxi Aristocrat 12
Medium (5'7") Tabaxi, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 9
Languages Common, Celestial, Undercommon, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. A necklace of small pink pearls (4000 gp). Carved bone or ivory statuette (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Flaws: Ugly, Shy. Bonds: Poor, Slave, Nature. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Barendd Eversharp, Male Dwarf Ranger 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 pp. Moonstone (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bundrigo Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. His white hair is drawn into a tight pony tail with a clover scrunchie. His green eyes are slightly larger than normal.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Bundrigo was born in the south. At a young age he loved to build and create. After coming to the age of reason, Bundrigo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted, Persistence. Flaws: Insane, Shy. Bonds: Guardian. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Bundrigo Thorngage, Male Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Giant, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Dreali Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a black coat with blue slacks. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small island village. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Sabotage a competitor; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Dreali Iathrana, Male Elf Rogue 13
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 68 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6

Possessions: 2000 gp. Onyx (60 gp). Golden yellow topaz (500 gp). Chrysoprase (60 gp). Violet garnet (500 gp). Peridot (60 gp). Hematite (8 gp). Jasper (60 gp). Rose (60 gp). Golden yellow topaz (500 gp). Onyx (60 gp). Chrysoprase (60 gp). Sardonyx (60 gp).


Social Check DCs


Direcris Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his scimitar always slung over his shoulder. His rusty crest is heavily combed to the right. His eyes are likewise red.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in a small forest village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: PTSD. Bonds: Immigrant, Attractive, Criminal record, Nature. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Direcris Jerynomonis, Male Dragonborn Expert 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 gp.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and dresses like a well dressed Tanner does. His blonde hair is smooth and relatively long. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Job, Religious. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Anselm Dryden, Male Human Fighter 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 6 (-2)16 (+3)
Skills Arcana +3, Perception +0
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man is dressed in earthy colors with a pastel and blue handkerchief worn on his left side. He wears a colorful flower in his lavender fur. He has several tiny jet earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and dwarven compassion

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Attractive, Rich, Slave. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Quick Wind, Male Tabaxi Monk 2
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 9 (-1)18 (+4)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1

Possessions: 1800 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he very much looks the part of a Dilettante. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Tabaxi culture. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Racist, Selfish, Disease. Bonds: Job. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Richard Cornish, Male Human Rogue 6
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 18 (+4)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 gp. Brown-green garnet (70 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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