Aldous Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, grey, dusty cloak. His red hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is a bit of a kleptomaniac.
Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.
Akmen Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. He is baby faced.
Personality: He dislikes all the random violence that takes place in the east. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east. Akmen was born on a far eastern plains where he grew up under the tutelage of his father, an expert Bellfounder. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others; and retire the richest man in the east
Ideals: Pacifist, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3200 gp. Violet garnet (1500 gp). Sardonyx (80 gp). Alexandrite (1500 gp). Star rose quartz (80 gp). Moss agate (8 gp).
Imsh Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is white. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Imsh is combative with any and all who dare try his patience in the slightest.
History: When he was but 3 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Fighting, Disciplined, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
Hecat Open, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She dresses in green turtlenecks beneath a red coat with black slacks. Her long white hair is drawn into a two foot long braid. She has a dull look in her black eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Hecat was born in the west. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hecat grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hecat. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels that her past leaves her morally obligated to help; and wishes to resurrect an old love
Ideals: Optimist, Persistence. Flaws: Terse. Bonds: In love, Criminal record. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp.
Oren Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries warhammers. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He dislikes all the random violence that takes place in the south. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the south. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Fighting, Pacifist, Gifted. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Blue quartz (8 gp). 1 Minor magic item.
Mamnen Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Mamnen's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. Lapis lazuli (16 gp). Coral (50 gp). Chalcedony (20 gp). Blue quartz (16 gp). Bloodstone (20 gp).
Adelard Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear flannel. His brown hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east his family was never financially stable. In his 17th year, his parents were killed by a giants raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp. Carnelian (60 gp). 1 Minor magic item.
Shadow Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fancy pastel dress and is in decent physical shape. Her long red fur is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She plays an instrument quite well.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Brewer soon after.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and expand her business
Ideals: Passionate, Artistic. Bonds: Attractive, Nature, Job, Enemies. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 200 gp. Malachite (13 gp).
Manea Guile, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy green dress. Her silver hair is smooth and relatively long. Her eyes are likewise white. Her teeth are white and perfect.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Banker, but she got bored and became a Spy. She was granted arcane powers by her dying brother.
Motivation: To be a Banker again; and regain custody of her son
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Family. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Hematite (16 gp). Moonstone (20 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
