Skamos Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and carries crossbows. His chestnut hair is long and unkept. He has several tiny amethyst earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Skamos was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Skamos's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Eridred Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She prefers to wear grey clothing when she does not wear armor. Her hair is white and curly. She has a dull look in her amber eyes.
Personality: She is fixated on the number 45. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is lazy, self-centered, vain, and jealous.
History: Born in the south to a Priest, Eridred learned a great deal about her mother's area of expertise. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane, Selfish. Bonds: Job, Adventurer. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Seere Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She sports a flattop hair cut. She is baby faced.
Personality: Calm and collected, she is a well trained Weaver. She also hits on women, regardless of circumstances.
History: Born to a Sellsword, her mother struggled to pay the bills. Like her mother and her brother before her, after school she went straight into learning to become a Weaver. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: Wants a kiss; and she has a crush on the local sellsword
Ideals: Athletic. Bonds: Adventurer, Job, Has a crush, Poor. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Melee.
Nedda Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her golden hair is long and unkept. Her eyes are brown and beady.
Personality: She speaks before she thinks and is too direct. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Nedda has worked very hard to control her curse. After a long history of fighting, Nedda and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Flaws: Ugly, Impulsive, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Sapphire pendant on gold chain (1200 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item.
Nella Elton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and brown handkerchief worn on her left side. She is physically well-built. Sporting a silver mohawk this woman's hair draws a lot of attention. Her half smiles and blue eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic woman, Nella's first love is herself. Her second love is also herself. She takes great joy in being the best Gardener in town.
History: Born in the south to a Gardener, Nella learned a great deal about her father's area of expertise. She dropped out of school to support her sick father, and resented it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Impeccable, Logical, Optimist. Bonds: Attractive, Job, Family. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 pp.
Tree On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting clothing which further accentuates her frame. Her fur is gray, silky, and of moderate length. Her green eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the north to a Barkeep, Tree learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Terse, Impulsive. Bonds: Attractive, Job, Nature. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 20000 cp. Malachite (15 gp). 1 Darkwood Buckler.
Bilga Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her brown hair, when down, is lengthy. Her hazel eyes peer out from beneath her wide-brimmed black hat.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is able to fit into much smaller and tighter spaces than normal.
History: Bilga was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Impeccable. Flaws: Ugly, Terse. Bonds: Poor, Job. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Alexandrite (200 gp). Rose (20 gp). Hematite (5 gp). Freshwater pearl (5 gp).
Manfred Barney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His golden hair is drawn into a tight pony tail with a skull scrunchie. He has violet eyes and a grey hat with a brown feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting. Flaws: Ugly, Greedy, Disease. Bonds: Nature. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Terran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. Sard (50 gp).
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He has a silver handlebar mustache and slicked back silver hair. His blue eyes peer out from beneath his feathered grey hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adrik took refuge in the large cave and found the beat up kukri and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Slave, Nature, Adventurer. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Ignan, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
