Andry Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. She wears a wide-brimmed hat to cover her moderate length red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Andry was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Ideals: Justice. Flaws: Insane, Shy. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp.
Tawar Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a white tunic with black highlights, and long blue pants that bunch up around her shoes. She has styled her brown hair well, parting it to the left. Her gray eyes have a joyful gleam in them most of the time.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and to reunite with her old friends
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Slave, Adventurer. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vorka Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and is pretty ugly. Her hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious woman she believes everything happens for a reason. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gifted from a young age, Vorka studied abroad. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Rich. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 29000 cp. 1 Everburning torch.
Eridred Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. Her blonde hair is still thick. Her eyes are gray and she is always smoking a pipe.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in a small village she learned the ways of the warrior from her father. Her first spouse was a Stylist, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Eridred and her spouse have recently divorced.
Motivation: Wants to raise her children well.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 8000 cp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Beast Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her brown fur has been sun bleached extensively. Her amber eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, she has a hard time making friends. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 9000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (1300 gp).
Vaina Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her chestnut hair up in a very large beehive style do. Her eyes are violet and catlike.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: When she was but 4 years old her parents immigrated from the west. Her family was turned out during the war. She and her family wandered west to less war torn lands. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is compelled to act according to her religious beliefs; and money/treasure
Flaws: Antagonistic, PTSD. Bonds: Rich, Criminal record, Immigrant, Religious. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Violet garnet (500 gp). 1 Backpack. 1 Silk rope. 1 Healer’s kit.
Thamuz Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Animal Trainer. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a brothel owner, Thamuz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Expand his business; and regain custody of his son
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Family, Mentor. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 500 gp.
Gilkass Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her gold crest is lengthy. She has red eyes and a black hat with a brown feather.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Gilkass lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to raise her children well; and to unite with her sister
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 130 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). Solid gold idol (800 gp). Carved bone or ivory statuette (60 gp).
Lance Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright grey suits and hats. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.
Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Fighting. Bonds: Guardian, Nature, Poor, Job, Military. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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