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NPC Generator

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Advanced [show]


Stacee Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is long and unkept. She has gleaming, smiling amber eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Stacee was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Stylist job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Rich, Criminal record, Job. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Stacee Goodearth, Female Halfling Expert 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theobald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His red hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sellsword father left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Theobald Wedgwood, Male Human Wizard 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 14 (+2)7 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Sweet Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean pastel cloak covering his clean studded leather. His lavender fur is thinning but still full. He has a dull look in his hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.

History: When he was but 6 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Lazy. Bonds: Immigrant, Criminal record, Religious. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Sweet Peak, Male Tabaxi Fighter 11
Medium (6'0") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 31 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 5 (-3)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1

Possessions: 400 gp. Black pearl (1000 gp). Aquamarine (1000 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Zhanini, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman likes to wear yellow tank tops with tan skirt. She is muscular with a powerful set of arms. Her red hair is matted, messy, and big. Her eyes are violet and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She is frequently practicing swordplay.

History: She was raised by priests from a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Military, Religious, Mentor. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Sarah Zhanini, Female Half-Elf Cleric 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)14 (+2) 10 (+0)17 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 70 pp. Zircon (60 gp). Amethyst (40 gp). Deep green spinel (40 gp). Eye agate (15 gp).


Social Check DCs


Fallthra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time, she is not a threatening figure. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She comes from a rich northern family. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Ugly, Insane, Racist. Bonds: Rich. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Fallthra Eversharp, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 360 gp.


Social Check DCs


Faral Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a yellow costume with the symbols of her god on her torso. Her red hair is wavy and long. Her fierce gray eyes like to dwell on things.

Personality: She acts crazy and hedonistic. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Faral never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She is a bit of a kleptomaniac; and her religion dominates her actions

Flaws: Hedonist. Bonds: Religious, Military, In love, Criminal record. Occupation: Sage

Voice: French accent

Attributes [hide]

Faral Sherman, Female Half-Elf Commoner 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Serpent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy pastel pantaloons and a white scarf. He keeps his black fur in a flapper bob. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is an amazing painter.

History: Serpent was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor, Enemies. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Serpent In Woods, Male Tabaxi Monk 6
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His eyes are hazel and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of eastern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant, Family, Has a crush. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Tod Kettlewhistle, Male Halfling Warlock 15
Small (3'1") Halfling, Neutral Good (CR 15)
Armor Class 13
Hit Points 71 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Nature +6, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Moon Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His lavender fur is still thick. He has copper eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Moon took refuge in the ruined castle and found the beat up club and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined, Optimist. Bonds: Adventurer, Military, Nature. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Moon Candle, Male Tabaxi Ranger 12
Medium (6'2") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 54 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp).


Social Check DCs

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