Sorath Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black collared shirt and red skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her hair is short and silver. Her otherwise smooth face is marked with small tiny scars.
Personality: She is business-like. She takes instructions and follows them to the letter. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She comes from a rich southern family. Sorath abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac; and meet up once more with her childhood friend
Ideals: Professionalism. Flaws: Insane. Bonds: Criminal record, Rich, Adventurer. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 1 Masterwork Musical instrument.
Shadow Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He dresses like a well dressed Weaver does, and his gloved hand is found clutching a quarterstaff. His yellow fur is slicked back into a classic pompadour. His yellow eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and retire the richest man in the south
Ideals: Gifted, Entrepeneur, Justice. Bonds: Job, Attractive. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Golden pearl (150 gp). Golden yellow topaz (1000 gp). Chrysoprase (40 gp). 1 Minor magic item.
Mary Skelton, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, green shirt, and red tie. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a card on it. She wears her black hair up. She has violet eyes and a brown hat with a green feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. During her travels, Mary and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mary discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mary fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To clean up the streets; and she has money and likes to spend it
Flaws: Shy, Disease. Bonds: Rich, Adventurer, Guardian. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. A necklace of small pink pearls (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (700 gp).
Reirak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He is portly but not overly obese. His white hair is lengthy. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he's in love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 73 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 3000 gp. Jeweled anklet (4000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
Mantus Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Mantus studied abroad. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 220 gp.
Raer Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a violet and red robe with the hood down. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Raer embodies much of what other species detest in the Half-Elves. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has drifted from career to career and currently works as a Servant.
Motivation: He loathes his own lifestyle; and further expansion of business
Flaws: Antagonistic, Depressed. Bonds: Rich, Job. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 12)
Armor Class 9
Hit Points 75 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
Radomir Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing a long, red, dusty cloak. He has a small bristly mustache and wavy black hair. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Radomir grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Radomir. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Elven people; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Job, Criminal record, Adventurer. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Gold and topaz bottle stopper cork (800 gp).
Riswynn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She is physically well-built. Her black hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.
History: Riswynn was born in the east. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk
Ideals: Optimist, Persistence. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jasper (40 gp). Black pearl (1000 gp).
Ar-Kaius Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket, and carries kukris. He keeps his long auburn hair kept up in a rat tail. His gray eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Justice. Bonds: Enemies, Nature, Religious, Job. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. Moss agate (13 gp). Alexandrite (400 gp). Red-brown spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
