Eleanor Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. She sports a flattop hair cut. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is lazy and tries to find solutions quickly.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Gifted. Flaws: Lazy, Disease. Bonds: Attractive, Criminal record. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp.
Rosalind Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'9". She wears a lot of dark rich colors, with gold accents. She has wavy auburn hair. She has hazel eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rosalind took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she uses money and sex appeal to get what she needs
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 280 pp. Blue quartz (9 gp). Iolite (30 gp). Aquamarine (1400 gp). Tiger eye turquoise (9 gp). Aquamarine (1400 gp).
Loopmottin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in blue turtlenecks beneath a white coat with black slacks. She has a moderate pudge and is not very fit. Her brown hair is smooth and relatively long. Her thin eyebrows rest above her beady green eyes.
Personality: Calm and collected, she is a well trained Barkeep. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Barkeep for hire.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and to be a spy again
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 82 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp.
Rangrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. His golden hair is slicked back into a classic pompadour. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Rangrim was born the youngest of three triplets. When Rangrim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and money/treasure
Ideals: Optimist. Flaws: Insane. Bonds: Rich, Family, Military. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 110 gp. 1 Simple lock.
Ralf Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Ralf studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's attracted to the PC.
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 15 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 2000 sp.
Simon Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is matted, messy, and big. He has a tattooed face.
Personality: Eccentric and domineering, Simon will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Religious. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 23 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp. Gold dragon comb with red garnet eye (400 gp). Fire opal pendant on a fine gold chain (2000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold dragon comb with red garnet eye (400 gp). Gold cup set with emeralds (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). 1 Minor magic item. 1 Minor magic item.
Tawna Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a slight overbite and is overall scrawny. Her hair is blonde and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with finding treasure.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Flaws: Insomniac. Bonds: Job, Adventurer, Poor, Nature. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 9)
Armor Class 16
Hit Points 31 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 70 pp. Old masterpiece painting (1100 gp). Finely wrought small gold bracelet (40 gp).
Osah Honor, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a green cloak and cross-gartered grey stockings, and is pretty ugly. She wears her silver hair down. Her eyes are white and catlike.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is able to make almost anything out of random pieces of junk.
History: She served in the navy to pay for her family's outstanding loans. She was taken as a slave by a traveling circus and forced to perform She was granted druidic powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Military, Slave. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Aust Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. His tied-back hair is chestnut. He has a dull look in his amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. Aust was born on a far northern plains where he grew up under the tutelage of his father, an expert Navigator. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a navigator and was forced into it by his family
Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Poor, Family. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Breastplate. 1 Chain shirt. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
